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What Tim Sweeney thinks about video games

@tim-sweeney · 22 positions · 0 changes of mind

Founder and CEO of Epic Games, creator of the Unreal Engine and of Fortnite.

Tim Sweeney did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

8 dated positions, 2025, in their own words. Our reading of what Tim Sweeney has said — not written or endorsed by them.

  1. I think the big thing to realize for indie developers right now is there's massive, massive competition in every major genre, and it's very unlikely that unless you just happen to be the world's best at a particular thing that you're going to release a game in an existing highly competitive genre and win.

    Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467youtube.com 3rd of 22 in this recording

  2. We'd constantly be improving the tools and just the iterative process and the speed at which that improves products is the critical element to success in games. The slower the iteration cycle, if you make a build every week and you prove, you go through one iteration every week, you're going to be way way way worse by the end of your project than a game company that makes new stuff every day.

    Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467youtube.com 5th of 22 in this recording

  3. The biggest limitation that's built up over time is the single-threaded nature of game simulation in Unreal Engine. We run a single-threaded simulation. If you have a 16 core CPU, we're using one core for game simulation and running with the complicated game logic because single-threaded programming is orders of magnitude easier than multi-threaded programming.

    Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467youtube.com 6th of 22 in this recording

  4. VR has a much smaller audience. I don't think you need VR to have anything like this. VR is hardware that may or may not enhance the experience for some usage cases.

    Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467youtube.com 12th of 22 in this recording

  5. But the metaverse and 3D gaming in general needs something that's rather more powerful, more safe, more scalable, and more capable than JavaScript because the metaverse is actually a more difficult technical problem than a webpage.

    Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467youtube.com 14th of 22 in this recording

    JavaScript

  6. It is the number one trend for pervading the world of gaming today. And it says that your game is quadratically more valuable the more percentage of a user's real-world friends they can connect to.

    Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467youtube.com 18th of 22 in this recording

  7. And when you look at a lot of the games that failed recently, they just didn't deliver fun or they didn't deliver fun in a manner that was nearly competitive with the other sources of fun just in people's lives. And so at a basic level, we don't need a terribly complicated theory to explain a lot of the malaise in the game industry.

    Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467youtube.com 20th of 22 in this recording

  8. A bad game is bad forever. A late good game eventually is released and is good.

    Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467youtube.com 21st of 22 in this recording