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The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives.

Drawn from what Tim Sweeney said

What this subject means

video games Games as software and as storytelling: how they are made, by how few, and what the medium does better than film.

Occam's razor

What Tim Sweeney actually said

  1. Tim Sweeney Founder and CEO of Epic Games
    And when you look at a lot of the games that failed recently, they just didn't deliver fun or they didn't deliver fun in a manner that was nearly competitive with the other sources of fun just in people's lives. And so at a basic level, we don't need a terribly complicated theory to explain a lot of the malaise in the game industry.

Added to korrents 7 Sept 2026 · How quotes work · Something wrong? Tell us

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