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← The malaise in the game industry needs no complicated theory: the…
17 connected korrents · 15 moments on record from 12 Feb 2010 to 26 Aug 2026.
Everything filed under design
design
Everything filed under taste
taste
Everything filed under video games
video games
Everything filed under ambition
ambition
Everything filed under simplicity
simplicity
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives.
The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories. — tap to centre the map on it
The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories.
Last stated 14 years ago
29 Apr 2012
TS
Tynan Sylvester — holds since 2012-04-29 — tap for who they are
Same subject: Once the barrier to making a game collapsed, making a good game stopped being enough: no game gets noticed organically any more, so shipping without a marketing plan is unwise. — tap to centre the map on it
Once the barrier to making a game collapsed, making a good game stopped being enough: no game gets noticed organically any more, so shipping without a marketing plan is unwise.
Last stated 2 weeks ago
26 Aug 2026
CM
Casey Muratori — holds since 2026-08-26 — tap for who they are
Same subject: A new developer should not release into an existing competitive genre: unless you happen to be the world's best at that one thing, you will not win. — tap to centre the map on it
A new developer should not release into an existing competitive genre: unless you happen to be the world's best at that one thing, you will not win.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: Commercial pressure and creative ambition point in the same direction, because the way to make an expensive game's money back is to make something great. — tap to centre the map on it
Commercial pressure and creative ambition point in the same direction, because the way to make an expensive game's money back is to make something great.
Last stated 10 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed. — tap to centre the map on it
Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 4 years ago
14 Dec 2022
DY
Derek Yu — holds since 2022-12-14 — tap for who they are
Same subject: Graphics have stopped selling games: most of the market by revenue no longer cares how a game looks, so new games now compete with the entire back catalogue. — tap to centre the map on it
Graphics have stopped selling games: most of the market by revenue no longer cares how a game looks, so new games now compete with the entire back catalogue.
Last stated 2 weeks ago
26 Aug 2026
CM
Casey Muratori — holds since 2026-08-26 — tap for who they are
Same subject: Denying that games can affect the people who play them is a way of calling games a lesser medium. — tap to centre the map on it
Denying that games can affect the people who play them is a way of calling games a lesser medium.
Last stated 11 years ago
30 Jun 2015
RK
Raph Koster — holds since 2015-06-30 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 3 weeks ago
14 Aug 2026
SK
Susan Kare — holds since 2026-08-14 — tap for who they are
Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated a month ago
26 Jul 2026
DH
David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are
Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 3 years ago
16 Nov 2023
JZ
Julie Zhuo — holds since 2023-11-16 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated a month ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
Same subject: A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill. — tap to centre the map on it
A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail. — tap to centre the map on it
A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail.
Last stated 17 years ago
12 Feb 2010
KS
Karri Saarinen — holds since 2010-02-12 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2010 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives.
Last stated 30 Apr 2025 · a year ago
Holds TS Tim Sweeney
Read this korrent →
Similar wording
The audience responds well to well-designed systems; it is the industry’s paymasters who undervalue them in favour of authored stories.
Last stated 29 Apr 2012 · 14 years ago
Holds TS Tynan Sylvester
Similar wording
Once the barrier to making a game collapsed, making a good game stopped being enough: no game gets noticed organically any more, so shipping without a marketing plan is unwise.
Last stated 26 Aug 2026 · 2 weeks ago
Holds CM Casey Muratori
Similar wording
A new developer should not release into an existing competitive genre: unless you happen to be the world's best at that one thing, you will not win.
Last stated 30 Apr 2025 · a year ago
Holds TS Tim Sweeney
Similar wording
Commercial pressure and creative ambition point in the same direction, because the way to make an expensive game's money back is to make something great.
Last stated 31 Oct 2025 · 10 months ago
Holds DH Dan Houser
Similar wording
Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Similar wording
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 14 Dec 2022 · 4 years ago
Holds DY Derek Yu
Similar wording
Graphics have stopped selling games: most of the market by revenue no longer cares how a game looks, so new games now compete with the entire back catalogue.
Last stated 26 Aug 2026 · 2 weeks ago
Holds CM Casey Muratori
Similar wording
Denying that games can affect the people who play them is a way of calling games a lesser medium.
Last stated 30 Jun 2015 · 11 years ago
Holds RK Raph Koster
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds JZ Julie Zhuo
Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Same subject: design
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 14 Aug 2026 · 3 weeks ago
Holds SK Susan Kare
Same subject: simplicity
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: simplicity
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated 26 Jul 2026 · a month ago
Holds David Heinemeier Hansson
Same subject: simplicity
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 16 Nov 2023 · 3 years ago
Holds JZ Julie Zhuo
Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · a month ago
Holds GS George Saunders
Same subject: taste
A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: taste
A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail.
Last stated 12 Feb 2010 · 17 years ago
Holds KS Karri Saarinen