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← Not knowing what they were doing is why the World of Warcraft team…
17 connected korrents · 14 moments from 5 Jan 2024 to 24 Sept 2026.
Everything filed under video games
video games
Everything filed under design
design
Everything filed under Addiction
Addiction
Everything filed under ambition
ambition
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Read this korrent: Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed.
Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Not every team has to have the same composition of people and skill sets. — tap to centre the map on it
Not every team has to have the same composition of people and skill sets.
Last stated 6 months ago
28 Apr 2026
PD
Polly D'Arcy — holds since 2026-04-28 — tap for who they are
Same subject: The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives. — tap to centre the map on it
The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: A team of all the same people who are good at the same thing is not going to help deliver the best product experience. — tap to centre the map on it
A team of all the same people who are good at the same thing is not going to help deliver the best product experience.
Last stated 6 months ago
28 Apr 2026
PD
Polly D'Arcy — holds since 2026-04-28 — tap for who they are
Same subject: Other players must be present in an online world but never compulsory: forcing interaction is what kept MMOs small, and letting people play alone is what made World of Warcraft enormous. — tap to centre the map on it
Other players must be present in an online world but never compulsory: forcing interaction is what kept MMOs small, and letting people play alone is what made World of Warcraft enormous.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Overwatch put too much weight on whether the team won; a hero shooter built today should foreground individual contribution, because that is how people actually play. — tap to centre the map on it
Overwatch put too much weight on whether the team won; a hero shooter built today should foreground individual contribution, because that is how people actually play.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: The job of a design group is to try to shoot down every new idea; the ones that survive the attempt are probably the good ones. — tap to centre the map on it
The job of a design group is to try to shoot down every new idea; the ones that survive the attempt are probably the good ones.
Last stated 5 months ago
13 May 2026
AH
Anders Hejlsberg — holds since 2026-05-13 — tap for who they are
Same subject: A live game has to be architected so it can be hotfixed on a dime; waiting for a client patch to fix what is broken is already too slow. — tap to centre the map on it
A live game has to be architected so it can be hotfixed on a dime; waiting for a client patch to fix what is broken is already too slow.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A few larger teams under experienced engineering managers outperform many tiny teams each led by a working tech lead. — tap to centre the map on it
A few larger teams under experienced engineering managers outperform many tiny teams each led by a working tech lead.
Last stated 3 years ago
5 Jan 2024
CM
Charity Majors — holds since 2024-01-05 — tap for who they are
Same subject: A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society. — tap to centre the map on it
A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society.
Last stated 5 months ago
7 Jun 2026
TF
Tony Fadell — holds since 2026-06-07 — tap for who they are
Same subject: A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation. — tap to centre the map on it
A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation.
Last stated 2 months ago
19 Aug 2026
KR
Kenneth Reitz — holds since 2026-08-19 — tap for who they are
Same subject: A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away. — tap to centre the map on it
A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away.
Last stated 9 months ago
21 Jan 2026
BJ
Bryan Johnson — holds since 2026-01-21 — tap for who they are
Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 4 weeks ago
24 Sept 2026
MS
M.G. Siegler — holds since 2026-09-24 — tap for who they are
Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated a month ago
9 Sept 2026
EB
Ed Bayes — holds since 2026-09-09 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: "If you're not growing, you're dying" is truer of the person than of the company. — tap to centre the map on it
"If you're not growing, you're dying" is truer of the person than of the company.
Last stated 9 months ago
25 Jan 2026
JC
Jason Cohen — holds since 2026-01-25 — tap for who they are
Same subject: A common-sense utopia is much closer to the present day than it is to the best futures actually available to us. — tap to centre the map on it
A common-sense utopia is much closer to the present day than it is to the best futures actually available to us.
Last stated a year ago
3 Aug 2025
WM
William MacAskill — holds since 2025-08-03 — tap for who they are
Same subject: A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it. — tap to centre the map on it
A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it.
Last stated 2 years ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2015 to today — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Read this korrent →
Similar wording
Not every team has to have the same composition of people and skill sets.
Last stated 28 Apr 2026 · 6 months ago
Holds Polly D'Arcy
Similar wording
The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives.
Last stated 30 Apr 2025 · a year ago
Holds Tim Sweeney
Similar wording
A team of all the same people who are good at the same thing is not going to help deliver the best product experience.
Last stated 28 Apr 2026 · 6 months ago
Holds Polly D'Arcy
Similar wording
Other players must be present in an online world but never compulsory: forcing interaction is what kept MMOs small, and letting people play alone is what made World of Warcraft enormous.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Similar wording
Overwatch put too much weight on whether the team won; a hero shooter built today should foreground individual contribution, because that is how people actually play.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Similar wording
The job of a design group is to try to shoot down every new idea; the ones that survive the attempt are probably the good ones.
Last stated 13 May 2026 · 5 months ago
Holds Anders Hejlsberg
Similar wording
A live game has to be architected so it can be hotfixed on a dime; waiting for a client patch to fix what is broken is already too slow.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Similar wording
A few larger teams under experienced engineering managers outperform many tiny teams each led by a working tech lead.
Last stated 5 Jan 2024 · 3 years ago
Holds Charity Majors
Same subject: Addiction
A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society.
Last stated 7 Jun 2026 · 5 months ago
Holds Tony Fadell
Same subject: Addiction
A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation.
Last stated 19 Aug 2026 · 2 months ago
Holds Kenneth Reitz
Same subject: Addiction
A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away.
Last stated 21 Jan 2026 · 9 months ago
Holds Bryan Johnson
Same subject: design
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 24 Sept 2026 · 4 weeks ago
Holds M.G. Siegler
Same subject: design
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 9 Sept 2026 · a month ago
Holds Ed Bayes
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Same subject: ambition
"If you're not growing, you're dying" is truer of the person than of the company.
Last stated 25 Jan 2026 · 9 months ago
Holds Jason Cohen
Same subject: ambition
A common-sense utopia is much closer to the present day than it is to the best futures actually available to us.
Last stated 3 Aug 2025 · a year ago
Holds William MacAskill
Same subject: ambition
A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it.
Last stated 23 Mar 2025 · 2 years ago
Holds Rahul Vohra