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← Not knowing what they were doing is why the World of Warcraft team…

17 connected korrents · 14 moments from 5 Jan 2024 to 24 Sept 2026.

Everything filed under video games video games Everything filed under design design Everything filed under Addiction Addiction Everything filed under ambition ambition Everything filed under management management Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed. Not knowing what they were doing is whythe World of Warcraft team succeeded, andbeing full of experts is why the Titanteam failed. Last stated 7 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Not every team has to have the same composition of people and skill sets. — tap to centre the map on it Not every team has to have the samecomposition of people and skillsets. Last stated 6 months ago 28 Apr 2026 PD Polly D'Arcy — holds since 2026-04-28 — tap for who they are Same subject: The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives. — tap to centre the map on it The malaise in the game industryneeds no complicated theory: thegames that failed recently simplywere not fun enough to compete witheverything else in people's lives. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A team of all the same people who are good at the same thing is not going to help deliver the best product experience. — tap to centre the map on it A team of all the same people whoare good at the same thing is notgoing to help deliver the bestproduct experience. Last stated 6 months ago 28 Apr 2026 PD Polly D'Arcy — holds since 2026-04-28 — tap for who they are Same subject: Other players must be present in an online world but never compulsory: forcing interaction is what kept MMOs small, and letting people play alone is what made World of Warcraft enormous. — tap to centre the map on it Other players must be present in anonline world but never compulsory:forcing interaction is what keptMMOs small, and letting people playalone is what made World of Warcraftenormous. Last stated 7 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Overwatch put too much weight on whether the team won; a hero shooter built today should foreground individual contribution, because that is how people actually play. — tap to centre the map on it Overwatch put too much weight onwhether the team won; a hero shooterbuilt today should foregroundindividual contribution, becausethat is how people actually play. Last stated 7 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: The job of a design group is to try to shoot down every new idea; the ones that survive the attempt are probably the good ones. — tap to centre the map on it The job of a design group is to tryto shoot down every new idea; theones that survive the attempt areprobably the good ones. Last stated 5 months ago 13 May 2026 AH Anders Hejlsberg — holds since 2026-05-13 — tap for who they are Same subject: A live game has to be architected so it can be hotfixed on a dime; waiting for a client patch to fix what is broken is already too slow. — tap to centre the map on it A live game has to be architected soit can be hotfixed on a dime;waiting for a client patch to fixwhat is broken is already too slow. Last stated 7 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A few larger teams under experienced engineering managers outperform many tiny teams each led by a working tech lead. — tap to centre the map on it A few larger teams under experiencedengineering managers outperform manytiny teams each led by a workingtech lead. Last stated 3 years ago 5 Jan 2024 CM Charity Majors — holds since 2024-01-05 — tap for who they are Same subject: A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society. — tap to centre the map on it A builder asked to addict usersshould leave, because there arealways other jobs and no amount ofmoney is worth tearing up the fabricof a society. Last stated 5 months ago 7 Jun 2026 TF Tony Fadell — holds since 2026-06-07 — tap for who they are Same subject: A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation. — tap to centre the map on it A product that speeds up turningintention into reality increasesappetite for continued use, thencharges for that continuation. Last stated 2 months ago 19 Aug 2026 KR Kenneth Reitz — holds since 2026-08-19 — tap for who they are Same subject: A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away. — tap to centre the map on it A self-destructive habit is bestbroken by naming the version ofyourself that has it and taking itsauthority to decide away. Last stated 9 months ago 21 Jan 2026 BJ Bryan Johnson — holds since 2026-01-21 — tap for who they are Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it A $1,299, 100-gram pair of slip-onglasses seems far more enticing thana $3,699, 700-gram headset strappedto the face. Last stated 4 weeks ago 24 Sept 2026 MS M.G. Siegler — holds since 2026-09-24 — tap for who they are Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it A baby-step version of eval-drivendesign is to sketch out 10 to 20hero flows and run the feature orinteraction through them to seewhere it falls apart. Last stated a month ago 9 Sept 2026 EB Ed Bayes — holds since 2026-09-09 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: "If you're not growing, you're dying" is truer of the person than of the company. — tap to centre the map on it "If you're not growing, you'redying" is truer of the person thanof the company. Last stated 9 months ago 25 Jan 2026 JC Jason Cohen — holds since 2026-01-25 — tap for who they are Same subject: A common-sense utopia is much closer to the present day than it is to the best futures actually available to us. — tap to centre the map on it A common-sense utopia is much closerto the present day than it is to thebest futures actually available tous. Last stated a year ago 3 Aug 2025 WM William MacAskill — holds since 2025-08-03 — tap for who they are Same subject: A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it. — tap to centre the map on it A company that looks to its users asthough it has stopped shipping isusually widening its market, andgrinding through that is worth it. Last stated 2 years ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are
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At the centre Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed. Last stated 11 Mar 2026 · 7 months ago Holds Jeff Kaplan Read this korrent →