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← A live game has to be architected so it can be hotfixed on a dime;…

17 connected korrents · 12 moments on record from 12 Feb 2010 to 26 Aug 2026.

Everything filed under design design Everything filed under taste taste Everything filed under vibe coding vibe coding Everything filed under simplicity simplicity Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: A live game has to be architected so it can be hotfixed on a dime; waiting for a client patch to fix what is broken is already too slow. A live game has to be architected soit can be hotfixed on a dime;waiting for a client patch to fixwhat is broken is already too slow. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Every project reaches the point where the code is a mess, so starting over to fix that only returns you to the same place later. — tap to centre the map on it Every project reaches thepoint where the code is amess, so starting over to fixthat only returns you to the… Last stated 16 years ago 17 Sept 2010 DY Derek Yu — holds since 2010-09-17 — tap for who they are Same subject: Hand-optimizing hot spots barely matters any more, because the libraries are already fast and CPUs are extremely good at running bad code quickly; what is left is architecture. — tap to centre the map on it Hand-optimizing hot spotsbarely matters any more,because the libraries arealready fast and CPUs are… Last stated 2 weeks ago 26 Aug 2026 CM Casey Muratori — holds since 2026-08-26 — tap for who they are Same subject: Building on a model is unlike any previous software engineering, because the thing you are building on cannot be designed up front. — tap to centre the map on it Building on a model is unlikeany previous softwareengineering, because the thingyou are building on cannot be… Last stated a month ago 27 Jul 2026 BC Boris Cherny — holds since 2026-07-27 — tap for who they are Same subject: Overwatch put too much weight on whether the team won; a hero shooter built today should foreground individual contribution, because that is how people actually play. — tap to centre the map on it Overwatch put too much weighton whether the team won; ahero shooter built todayshould foreground individual… Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: Letting non-programmers vibe-code features into a large existing product destroys its architecture, even when every individual change looks defensible. — tap to centre the map on it Letting non-programmersvibe-code features into alarge existing productdestroys its architecture… Last stated 2 weeks ago 26 Aug 2026 DH David Heinemeier Hansson — holds since 2026-08-26 — tap for who they are Same subject: Everyone on a team who makes architectural decisions must understand performance, because a codebase that can be optimized later only ends up that way on purpose. — tap to centre the map on it Everyone on a team who makesarchitectural decisions mustunderstand performance,because a codebase that can be… Last stated 2 weeks ago 26 Aug 2026 CM Casey Muratori — holds since 2026-08-26 — tap for who they are Same subject: Leaving a known production bug unfixed is the right call when the business impact is zero — my vibe-coded service crashes and still has fewer outages than LeetCode. — tap to centre the map on it Leaving a known production bugunfixed is the right call whenthe business impact is zero —my vibe-coded service crashes… Last stated 2 months ago 24 Jun 2026 NE NeetCode — holds since 2026-06-24 — tap for who they are Same subject: Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed. — tap to centre the map on it Not knowing what they weredoing is why the World ofWarcraft team succeeded, andbeing full of experts is why… Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of agood user experience, that itis obvious what you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it A company deserves everyone init, the chief executiveincluded, to spend as muchtime as possible in their zone… Last stated a year ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: A creative lead's job is to take the idea they think is wrong and try to make it work, because the best ideas come out of developing someone else's. — tap to centre the map on it A creative lead's job is totake the idea they think iswrong and try to make it work,because the best ideas come… Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it After a decade of Swissminimalism, design is about toswing back to something farmore expressive. Last stated 11 months ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it AI acceleration threatens'less software': without theconstraint of scarce hours,even 37signals will likely… Last stated a month ago 26 Jul 2026 DH David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it Better design does not meanmore design: the most obviousdesigns are often invisible. Last stated 3 years ago 16 Nov 2023 JZ Julie Zhuo — holds since 2023-11-16 — tap for who they are Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it A first draft should not begraded good or bad; it is onlythe material that taste thengets to act on. Last stated a month ago 6 Aug 2026 GS George Saunders — holds since 2026-08-06 — tap for who they are Same subject: A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill. — tap to centre the map on it A lot of people can match aframework for taste; almostnobody can create one, andcreating one is the rare… Last stated 11 months ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: A product needs a soul, and for that it needs one person of great taste who is its living, breathing aspect and gets furious about every small detail. — tap to centre the map on it A product needs a soul, andfor that it needs one personof great taste who is itsliving, breathing aspect and… Last stated 17 years ago 12 Feb 2010 KS Karri Saarinen — holds since 2010-02-12 — tap for who they are
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At the centre A live game has to be architected so it can be hotfixed on a dime; waiting for a client patch to fix what is broken is already too slow. Last stated 11 Mar 2026 · 6 months ago Holds Jeff Kaplan Read this korrent →