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A live game has to be architected so it can be hotfixed on a dime; waiting for a client patch to fix what is broken is already too slow.

Drawn from what Jeff Kaplan said

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What Jeff Kaplan actually said

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  1. Jeff Kaplan

    American game designer and director

    You know, obviously, we patch our games and that’s where we fix a lot of bugs, but if you really wanna run a game like Overwatch or World of Warcraft successfully, you need master level engineers who have architected the client and server in such a way that you can hotfix the game on a dime.

Added to korrents 11 Mar 2026 · How quotes work · Something wrong? Tell us

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