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← Every project reaches the point where the code is a mess, so starting…

17 connected korrents · 15 moments from 17 Sept 2010 to 23 Sept 2026.

Everything filed under video games video games Everything filed under software quality software quality Everything filed under coding agents coding agents Everything filed under compilers compilers Everything filed under product management product management Everything filed under vibe coding vibe coding Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Every project reaches the point where the code is a mess, so starting over to fix that only returns you to the same place later. Every project reaches the point where thecode is a mess, so starting over to fixthat only returns you to the same placelater. Last stated 16 years ago 17 Sept 2010 DY Derek Yu — holds since 2010-09-17 — tap for who they are Same subject: A compiler that names every place a change breaks turns refactoring into fixing errors until the compiler stops shouting. — tap to centre the map on it A compiler that names every place achange breaks turns refactoring intofixing errors until the compilerstops shouting. Last stated 5 months ago 20 May 2026 AR Alice Ryhl — holds since 2026-05-20 — tap for who they are Same subject: When an AI agent runs out of forward progress, throw the project away and start over rather than trying to tweak it. — tap to centre the map on it When an AI agent runs out of forwardprogress, throw the project away andstart over rather than trying totweak it. Last stated 4 months ago 1 Jul 2026 KB Kent Beck — holds since 2026-07-01 — tap for who they are Same subject: What trips up newcomers to Rust is not the code but the shape of their data. — tap to centre the map on it What trips up newcomers to Rust isnot the code but the shape of theirdata. Last stated 5 months ago 20 May 2026 AR Alice Ryhl — holds since 2026-05-20 — tap for who they are Same subject: A year from now every coding model on the market will still take a bad instruction at face value and go fix the listed issues, where a human senior engineer would insist on a rewrite. — tap to centre the map on it A year from now every coding modelon the market will still take a badinstruction at face value and go fixthe listed issues, where a humansenior engineer would insist on arewrite. Last stated 5 months ago 24 May 2026 DS Dan Shipper — holds since 2026-05-24 — tap for who they are Same subject: Asked to find a deep bug, coding agents can patch many small issues that feel like progress while steering you away from the real problem; there is still no substitute for expertise. — tap to centre the map on it Asked to find a deep bug, codingagents can patch many small issuesthat feel like progress whilesteering you away from the realproblem; there is still nosubstitute for expertise. Last stated 3 months ago 5 Aug 2026 BV Ben Vinegar — holds since 2026-08-05 — tap for who they are Same subject: It is better not to spend time crafting the exact perfect solution until you know it works; getting an early version you can play with in the product is a really good milestone. — tap to centre the map on it It is better not to spend timecrafting the exact perfect solutionuntil you know it works; getting anearly version you can play with inthe product is a really goodmilestone. Last stated 7 months ago 8 Apr 2026 IS Ian Silber — holds since 2026-04-08 — tap for who they are Same subject: Get the whole work playable from beginning to end before polishing any part of it. — tap to centre the map on it Get the whole work playable frombeginning to end before polishingany part of it. Last stated 4 years ago 14 Dec 2022 DY Derek Yu — holds since 2022-12-14 — tap for who they are Same subject: Letting non-programmers vibe-code features into a large existing product destroys its architecture, even when every individual change looks defensible. — tap to centre the map on it Letting non-programmers vibe-codefeatures into a large existingproduct destroys its architecture,even when every individual changelooks defensible. Last stated 2 months ago 26 Aug 2026 DH David Heinemeier Hansson — holds since 2026-08-26 — tap for who they are Same subject: 95 percent of the software made in an age of abundance will be shitty, and shitty software is easy to deal with because it goes away. — tap to centre the map on it 95 percent of the software made inan age of abundance will be shitty,and shitty software is easy to dealwith because it goes away. Last stated 4 weeks ago 23 Sept 2026 GT Geoff Teehan — holds since 2026-09-23 — tap for who they are Same subject: A feature added to a codebase is extremely difficult to remove once other code is built on top of it. — tap to centre the map on it A feature added to a codebase isextremely difficult to remove onceother code is built on top of it. Last stated 2 months ago 1 Sept 2026 VB Vicki Boykis — holds since 2026-09-01 — tap for who they are Same subject: A feature shipped in a product's official release is fair to judge, regardless of whether the company labels it a beta. — tap to centre the map on it A feature shipped in a product'sofficial release is fair to judge,regardless of whether the companylabels it a beta. Last stated a month ago 14 Sept 2026 JS Jason Snell — holds since 2026-09-14 — tap for who they are Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it A comedy world cannot run on jokesalone: forty hours of humour needsstory, heart and drama underneath itor it stops working. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A game is a machine built around uncertainty. — tap to centre the map on it A game is a machine built arounduncertainty. Last stated 12 months ago 3 Nov 2025 RK Raph Koster — holds since 2025-11-03 — tap for who they are Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it A game is an equation between twopersonalities, the world's and theprotagonist's, and the frictionbetween them is where the experiencecomes from. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: AI-assisted coding will generate a lot of low-quality output that developers will need to clean up, even as it also produces good results. — tap to centre the map on it AI-assisted coding will generate alot of low-quality output thatdevelopers will need to clean up,even as it also produces goodresults. Last stated 8 months ago 9 Feb 2026 SH Scott Hanselman — holds since 2026-02-09 — tap for who they are Same subject: AI-generated code should be treated as untrusted until there is evidence it preserves the intended behavior. — tap to centre the map on it AI-generated code should be treatedas untrusted until there is evidenceit preserves the intended behavior. Last stated 2 months ago 19 Aug 2026 JS Jon Seager — holds since 2026-08-19 — tap for who they are Same subject: As AI makes it easier to generate code, teams must delete code more aggressively or be overwhelmed by accumulated complexity. — tap to centre the map on it As AI makes it easier to generatecode, teams must delete code moreaggressively or be overwhelmed byaccumulated complexity. Last stated 2 months ago 1 Sept 2026 VB Vicki Boykis — holds since 2026-09-01 — tap for who they are
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At the centre Every project reaches the point where the code is a mess, so starting over to fix that only returns you to the same place later. Last stated 17 Sept 2010 · 16 years ago Holds Derek Yu Read this korrent →