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← Other players must be present in an online world but never compulsory:…
14 connected korrents · 10 moments from 3 Jul 2013 to 11 Mar 2026.
Everything filed under video games
video games
Everything filed under design
design
Everything filed under demographics
demographics
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Read this korrent: Other players must be present in an online world but never compulsory: forcing interaction is what kept MMOs small, and letting people play alone is what made World of Warcraft enormous.
Other players must be present in an online world but never compulsory: forcing interaction is what kept MMOs small, and letting people play alone is what made World of Warcraft enormous.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed. — tap to centre the map on it
Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: Personalised online entertainment has got good enough to crowd out socialising, and with it the forming of couples. — tap to centre the map on it
Personalised online entertainment has got good enough to crowd out socialising, and with it the forming of couples.
Last stated 2 years ago
1 Nov 2024
AE
Alice Evans — holds since 2024-11-01 — tap for who they are
Same subject: The job of a multiplayer designer is to grow a community, not to make gamified numbers go up. — tap to centre the map on it
The job of a multiplayer designer is to grow a community, not to make gamified numbers go up.
Last stated 4 years ago
7 Apr 2023
DC
Daniel Cook — holds since 2023-04-07 — tap for who they are
Same subject: The more freedom a design gives people to interact, the more of that freedom will be abused. — tap to centre the map on it
The more freedom a design gives people to interact, the more of that freedom will be abused.
Last stated 4 years ago
1 Jan 2023
DC
Daniel Cook — holds since 2023-01-01 — tap for who they are
Same subject: You do not need a CFO to make World of Warcraft — you need artists, engineers, designers, producers and an audio team. — tap to centre the map on it
You do not need a CFO to make World of Warcraft — you need artists, engineers, designers, producers and an audio team.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: A profit motive inside a game holds players there long past the point where they are still enjoying it. — tap to centre the map on it
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 8 years ago
30 Jan 2019
RK
Raph Koster — holds since 2019-01-30 — tap for who they are
Same subject: Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop. — tap to centre the map on it
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay. — tap to centre the map on it
Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay.
Last stated 13 years ago
3 Jul 2013
RK
Raph Koster — holds since 2013-07-03 — tap for who they are
Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 4 years ago
14 Dec 2022
DY
Derek Yu — holds since 2022-12-14 — tap for who they are
Same subject: Each project you finish makes the next one easier to finish and teaches you more about what a successful one takes. — tap to centre the map on it
Each project you finish makes the next one easier to finish and teaches you more about what a successful one takes.
Last stated 4 years ago
14 Dec 2022
DY
Derek Yu — holds since 2022-12-14 — tap for who they are
Same subject: The right way to size a project is by the size of the projects you have already finished, not by how skilled you are. — tap to centre the map on it
The right way to size a project is by the size of the projects you have already finished, not by how skilled you are.
Last stated 4 years ago
14 Dec 2022
DY
Derek Yu — holds since 2022-12-14 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Other players must be present in an online world but never compulsory: forcing interaction is what kept MMOs small, and letting people play alone is what made World of Warcraft enormous.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Read this korrent →
Similar wording
Not knowing what they were doing is why the World of Warcraft team succeeded, and being full of experts is why the Titan team failed.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Similar wording
Personalised online entertainment has got good enough to crowd out socialising, and with it the forming of couples.
Last stated 1 Nov 2024 · 2 years ago
Holds Alice Evans
Similar wording
The job of a multiplayer designer is to grow a community, not to make gamified numbers go up.
Last stated 7 Apr 2023 · 4 years ago
Holds Daniel Cook
Similar wording
The more freedom a design gives people to interact, the more of that freedom will be abused.
Last stated 1 Jan 2023 · 4 years ago
Holds Daniel Cook
Similar wording
You do not need a CFO to make World of Warcraft — you need artists, engineers, designers, producers and an audio team.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Same subject: video games
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: video games
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Same subject: video games
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated 30 Apr 2025 · a year ago
Holds Tim Sweeney
Same subject: Addiction
A profit motive inside a game holds players there long past the point where they are still enjoying it.
Last stated 30 Jan 2019 · 8 years ago
Holds Raph Koster
Same subject: Addiction
Anyone who wants to understand games should learn to play the compulsive ones and, in the same motion, learn how to stop.
Last stated 25 Jul 2024 · 2 years ago
Holds Frank Lantz
Same subject: Addiction
Free-to-play games use the same techniques as gambling machines in order to maximise what players spend and how long they stay.
Last stated 3 Jul 2013 · 13 years ago
Holds Raph Koster
Same subject: ambition
Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many.
Last stated 14 Dec 2022 · 4 years ago
Holds Derek Yu
Same subject: ambition
Each project you finish makes the next one easier to finish and teaches you more about what a successful one takes.
Last stated 14 Dec 2022 · 4 years ago
Holds Derek Yu
Same subject: ambition
The right way to size a project is by the size of the projects you have already finished, not by how skilled you are.
Last stated 14 Dec 2022 · 4 years ago
Holds Derek Yu