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Other players must be present in an online world but never compulsory: forcing interaction is what kept MMOs small, and letting people play alone is what made World of Warcraft enormous.

Drawn from what Jeff Kaplan said

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What Jeff Kaplan actually said

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  1. Jeff Kaplan

    American game designer and director

    And what makes an MMO, massively multiplayer online game, massive is having the other people there. And they’re so important or else the world feels kind of wrong and dead. But the concept that we have to force you to interact with them to do anything is very off-putting to a lot of people.

Added to korrents 11 Mar 2026 · How quotes work · Something wrong? Tell us

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