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The metaverse does not require VR: VR is hardware that may or may not improve the experience, and it has a much smaller audience than social gaming already does.

Drawn from what Tim Sweeney said

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video games Games as software and as storytelling: how they are made, by how few, and what the medium does better than film.

What Tim Sweeney actually said

  1. Tim Sweeney Founder and CEO of Epic Games
    VR has a much smaller audience. I don't think you need VR to have anything like this. VR is hardware that may or may not enhance the experience for some usage cases.

Added to korrents 7 Sept 2026 · How quotes work · Something wrong? Tell us

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