What Tim Sweeney thinks about software performance
Founder and CEO of Epic Games, creator of the Unreal Engine and of Fortnite.
Tim Sweeney did not write this page.
We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.
Filter software performance · Newest first
Only Tim Sweeney on software performance. See everyone on software performance
1 dated position, 2025, in their own words. Our reading of what Tim Sweeney has said — not written or endorsed by them.
-
Their wordsThe biggest limitation that's built up over time is the single-threaded nature of game simulation in Unreal Engine. We run a single-threaded simulation. If you have a 16 core CPU, we're using one core for game simulation and running with the complicated game logic because single-threaded programming is orders of magnitude easier than multi-threaded programming.
↗Tim Sweeney: Fortnite, Unreal Engine, and the Future of Gaming | Lex Fridman Podcast #467youtube.com 6th of 22 in this recording