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← Gamification is a brittle imitation of a real game, not an equivalent to it.

17 connected korrents · 15 moments from 8 Jan 2013 to 4 Oct 2026.

Everything filed under design design Everything filed under creativity creativity Everything filed under simplicity simplicity Everything filed under taste taste Everything filed under video games video games Everything filed under education education Everything filed under motivation motivation Everything filed under startups startups Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Gamification is a brittle imitation of a real game, not an equivalent to it. Gamification is a brittle imitation of areal game, not an equivalent to it. Last stated 2 months ago 3 Sept 2026 TH Tim Harford — holds since 2026-09-03 — tap for who they are Same subject: Gamified learning is medicine wrapped in candy, and in practice children eat the candy and throw the medicine away. — tap to centre the map on it Gamified learning is medicinewrapped in candy, and in practicechildren eat the candy and throw themedicine away. Last stated 5 months ago 27 May 2026 SY Scott H. Young — holds since 2026-05-27 — tap for who they are Same subject: Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention. — tap to centre the map on it Adding gamification mechanics cannotsubstitute for a product'sunderlying lack of inherentengagement and retention. Last stated 3 years ago 31 Jan 2024 AC Andrew Chen — holds since 2024-01-31 — tap for who they are Same subject: Rewards undermine intrinsic motivation, which is why gamification does not work; where it appears to work, the underlying experience was already designed as a game. — tap to centre the map on it Rewards undermine intrinsicmotivation, which is whygamification does not work; where itappears to work, the underlyingexperience was already designed as agame. Last stated 2 years ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: Gamification needs three things at once — a tight core loop, a metagame to strive at, and a profile that accumulates the user's investment. — tap to centre the map on it Gamification needs three things atonce — a tight core loop, a metagameto strive at, and a profile thataccumulates the user's investment. Last stated a year ago 5 Oct 2025 AC Albert Cheng — holds since 2025-10-05 — tap for who they are Same subject: Aiming to make an objectively great work is the wrong goal; make the best you can now and treat it as one of many. — tap to centre the map on it Aiming to make an objectively greatwork is the wrong goal; make thebest you can now and treat it as oneof many. Last stated 4 years ago 14 Dec 2022 DY Derek Yu — holds since 2022-12-14 — tap for who they are Same subject: Users acquired through referral programs, free trials, coupons, or gamification tend to be lower quality than organically acquired users. — tap to centre the map on it Users acquired through referralprograms, free trials, coupons, orgamification tend to be lowerquality than organically acquiredusers. Last stated 3 years ago 31 Jan 2024 AC Andrew Chen — holds since 2024-01-31 — tap for who they are Same subject: A game is a machine built around uncertainty. — tap to centre the map on it A game is a machine built arounduncertainty. Last stated 12 months ago 3 Nov 2025 RK Raph Koster — holds since 2025-11-03 — tap for who they are Same subject: Turning a game into a means to a broader purpose risks destroying the fun that makes it a game. — tap to centre the map on it Turning a game into a means to abroader purpose risks destroying thefun that makes it a game. Last stated 2 months ago 3 Sept 2026 TH Tim Harford — holds since 2026-09-03 — tap for who they are Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it A business is more likely to failfrom taking on too much complexitythan from lacking resources. Last stated 8 years ago 29 Sept 2018 TG Tren Griffin — holds since 2018-09-29 — tap for who they are Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it A business succeeds through a smallnumber of highly effectivedistribution channels, not manymediocre ones. Last stated 3 years ago 17 Feb 2024 AW Adam Wiggins — holds since 2024-02-17 — tap for who they are Same subject: A candidate negotiating an offer should make every ask fit one line of logic. — tap to centre the map on it A candidate negotiating an offershould make every ask fit one lineof logic. Last stated 2 months ago 9 Aug 2026 AW Adam Ward — holds since 2026-08-09 — tap for who they are Same subject: A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it. — tap to centre the map on it A big part of taste is deliveringhigh levels of craft in anaccessible way so that as manypeople as possible can experienceit. Last stated 6 months ago 21 Apr 2026 BJ Brandon Jacoby — holds since 2026-04-21 — tap for who they are Same subject: A company name can have different appeal to corporate buyers versus their customers. — tap to centre the map on it A company name can have differentappeal to corporate buyers versustheir customers. Last stated 3 weeks ago 4 Oct 2026 PG Paul Graham — holds since 2026-10-04 — tap for who they are Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it A first draft should not be gradedgood or bad; it is only the materialthat taste then gets to act on. Last stated 3 months ago 6 Aug 2026 GS George Saunders — holds since 2026-08-06 — tap for who they are Same subject: A feeling of responsibility is probably the greatest inhibitor of creativity; great ideas came from people not paid to have them — tap to centre the map on it A feeling of responsibility isprobably the greatest inhibitor ofcreativity; great ideas came frompeople not paid to have them IA Isaac Asimov — holds since c. 1959 — tap for who they are Same subject: A free-wheeling, anarchic neural organization may be the secret of human creativity, at the price of susceptibility to mental illness — tap to centre the map on it A free-wheeling, anarchic neuralorganization may be the secret ofhuman creativity, at the price ofsusceptibility to mental illness Last stated 14 years ago 8 Jan 2013 DD Daniel Dennett — holds since 2013-01-08 — tap for who they are Same subject: A person who works from a recipe, even an innovative one, starts from something that already exists. — tap to centre the map on it A person who works from a recipe,even an innovative one, starts fromsomething that already exists. Last stated 11 years ago 6 Nov 2015 TU Tim Urban — holds since 2015-11-06 — tap for who they are
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At the centre Gamification is a brittle imitation of a real game, not an equivalent to it. Last stated 3 Sept 2026 · 2 months ago Holds Tim Harford Read this korrent →