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Derek Yu

What Derek Yu thinks about video games

@derek-yu · 9 positions · 0 changes of mind

Independent game developer, creator of Spelunky and Aquaria and co-creator of UFO 50, and the founder of the indie-games site TIGSource. Writes about the craft and the discipline of making games at derekyu.com and, earlier, at makegames.tumblr.com.

Derek Yu did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

7 dated positions, 2010 to 2022, in their own words. Our reading of what Derek Yu has said — not written or endorsed by them.

  1. "Finishing games gets easier with each game you finish, and the more games you finish, the better you will understand what it takes to make a successful game."

    Indie Game Dev: Death Loopsderekyu.com 1st of 4 in this piece

  2. the best metric for scoping a project is not technical skill, but the scope of the previous games you've finished!

    Indie Game Dev: Death Loopsderekyu.com 2nd of 4 in this piece

  3. I find it best not to spend too long on any one part of the game until the entire game is playable from beginning to end.

    Indie Game Dev: Death Loopsderekyu.com 3rd of 4 in this piece

  4. My advice is to abandon the goal of making an objectively great game.

    Indie Game Dev: Death Loopsderekyu.com 4th of 4 in this piece

  5. 12 years earlier
  6. Just remember: a damn game can be played, and if you have not created something that can be played, it’s not a damn game!

    Finishing a Gamemakegames.tumblr.com 2nd of 5 in this piece

  7. This is true at some point during every game’s development. Your code will always be a mess.

    Finishing a Gamemakegames.tumblr.com 3rd of 5 in this piece

  8. It’s our limited resources and time that forces us to make tight games that feel like they have a purpose.

    Finishing a Gamemakegames.tumblr.com 4th of 5 in this piece