korrents

korrents · piece

Indie Game Dev: Death Loops

Derek Yu · 14 Dec 2022 · derekyu.com

4 korrents from this piece

Derek Yu did not write this page.

Every claim below was made in this piece, quoted word for word and numbered in the order the piece makes them, so you can read it there rather than take our word for it. The sentence above each quote is our reading of the claim, not their wording. Each quote was checked against a stored copy of the page at build time; where the two differ, the quote is the fact.

  1. "Finishing games gets easier with each game you finish, and the more games you finish, the better you will understand what it takes to make a successful game."
  2. the best metric for scoping a project is not technical skill, but the scope of the previous games you've finished!
  3. I find it best not to spend too long on any one part of the game until the entire game is playable from beginning to end.
  4. My advice is to abandon the goal of making an objectively great game.