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Pacing for Impact

David Sirlin · 8 Aug 2014

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Every claim below was made in this piece, quoted word for word and numbered in the order the piece makes them, so you can read it there rather than take our word for it. The sentence above each quote is our reading of the claim, not their wording. Each quote was checked against a stored copy of the page at build time; where the two differ, the quote is the fact.

  1. The general trend I see in successful games is that they tend to show a great deal of their coolness (but not all of it) in the first few minutes to half hour of gameplay.
  2. Burying the best content at the end is generally not a good idea, but it's a question of degree.
  3. Get rid of the intro movie with the publisher's logo, the intro movie with the developer's logo, the legal screens (put them as an option on the main menu), and any other non-content cruft you can find.

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