korrents

korrents · piece

Finishing a Game

Derek Yu · 17 Sept 2010 · makegames.tumblr.com

5 korrents from this piece

Derek Yu did not write this page.

Every claim below was made in this piece, quoted word for word and numbered in the order the piece makes them, so you can read it there rather than take our word for it. The sentence above each quote is our reading of the claim, not their wording. Each quote was checked against a stored copy of the page at build time; where the two differ, the quote is the fact.

  1. If you treat finishing like a skill, rather than simply a step in the process, you can acknowledge not only that it’s something you can get better at, but also what habits and thought processes get in your way.
  2. Just remember: a damn game can be played, and if you have not created something that can be played, it’s not a damn game!
  3. This is true at some point during every game’s development. Your code will always be a mess.
  4. It’s our limited resources and time that forces us to make tight games that feel like they have a purpose.
  5. They say the last 10 percent is really 90 percent, and there is truth to this.