What Derek Yu thinks about ambition
Independent game developer, creator of Spelunky and Aquaria and co-creator of UFO 50, and the founder of the indie-games site TIGSource. Writes about the craft and the discipline of making games at derekyu.com and, earlier, at makegames.tumblr.com.
Derek Yu did not write this page.
We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.
5 dated positions, 2010 to 2022, in their own words. Our reading of what Derek Yu has said — not written or endorsed by them.
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Their words"Finishing games gets easier with each game you finish, and the more games you finish, the better you will understand what it takes to make a successful game."
↗Indie Game Dev: Death Loopsderekyu.com 1st of 4 in this piece
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Their wordsthe best metric for scoping a project is not technical skill, but the scope of the previous games you've finished!
↗Indie Game Dev: Death Loopsderekyu.com 2nd of 4 in this piece
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Their wordsMy advice is to abandon the goal of making an objectively great game.
↗Indie Game Dev: Death Loopsderekyu.com 4th of 4 in this piece
- 12 years earlier
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Their wordsIf you treat finishing like a skill, rather than simply a step in the process, you can acknowledge not only that it’s something you can get better at, but also what habits and thought processes get in your way.
↗Finishing a Gamemakegames.tumblr.com 1st of 5 in this piece
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Our readingThe last tenth of a project takes most of the work, because what is left at the end is all detail.
Their wordsThey say the last 10 percent is really 90 percent, and there is truth to this.
↗Finishing a Gamemakegames.tumblr.com 5th of 5 in this piece