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Derek Yu

Derek Yu

@derek-yu · 9 positions · On ppll ↗

Independent game developer, creator of Spelunky and Aquaria and co-creator of UFO 50, and the founder of the indie-games site TIGSource. Writes about the craft and the discipline of making games at derekyu.com and, earlier, at makegames.tumblr.com.

Derek Yu did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

3 of Derek Yu's claims fit 3 mental models. Most often: Compounding, Less, but better, Make it real.

Models we see in what they say

Our reading: their claim applies the idea without naming it. The claim is theirs; filing it here is ours.

Compounding

Small gains that build on themselves beat big one-off wins; so do small losses.

Used by 18 others

Each project you finish makes the next one easier to finish and teaches you more about what a successful one takes.

  1. Derek Yu Independent game developer "Finishing games gets easier with each game you finish, and the more games you finish, the better you will understand what it takes to make a successful game." Indie Game Dev: Death Loopsderekyu.com · 14 Dec 2022All korrents from this piece
    "Finishing games gets easier with each game you finish, and the more games you finish, the better you will understand what it takes to make a successful game."

Less, but better

Find the essence and cut the rest; simplicity is hard work, not the absence of effort.

Used by 59 others

Limited time and resources are what force a work to be tight and to feel like it has a purpose.

  1. Derek Yu Independent game developer It’s our limited resources and time that forces us to make tight games that feel like they have a purpose. Finishing a Gamemakegames.tumblr.com · 17 Sept 2010All korrents from this piece
    It’s our limited resources and time that forces us to make tight games that feel like they have a purpose.

Make it real

Making a cheap, real version settles questions a description cannot.

Used by 26 others

A project has not started until something exists that can be played; plans, documents, teams and art are not a start.

  1. Derek Yu Independent game developer Just remember: a damn game can be played, and if you have not created something that can be played, it’s not a damn game! Finishing a Gamemakegames.tumblr.com · 17 Sept 2010All korrents from this piece
    Just remember: a damn game can be played, and if you have not created something that can be played, it’s not a damn game!