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← People and their mental models

Don Norman's mental models

6 claims Don Norman made fit 2 mental models. Most often: Affordances and signifiers, You are not the user. Everything they said here.

Models they name

Their own words name the idea.

Affordances and signifiers

An interface should show what can be done and where, and give people a model of how it works.

Affordances determine what actions are possible and signifiers communicate where to act, and design needs both

  1. Don Norman Cognitive scientist and designer Affordances determine what actions are possible. Signifiers communicate where the action should take place. We need both. The Design of Everyday Things (Basic Books, 2013, revised and expanded edition)books.google.com · c. 2013All korrents from this piece
    Affordances determine what actions are possible. Signifiers communicate where the action should take place. We need both.

For designers, signifiers matter more than affordances: affordances control what is possible, signifiers are how a product communicates what to do.

  1. Don Norman Cognitive scientist and designer Affordances control what actions are possible. For designers, signifiers are far more important. Signifiers are how communication takes place, how one signals the appropriate controls and operations. A Great Product Ruinedjnd.org · 20 Sept 2014
    Affordances control what actions are possible. For designers, signifiers are far more important. Signifiers are how communication takes place, how one signals the appropriate controls and operations.

Discoverability and understanding are two of the most important characteristics of good design

  1. Don Norman Cognitive scientist and designer Two of the most important characteristics of good design are discoverability and understanding. The Design of Everyday Things (Basic Books, 2013, revised and expanded edition)books.google.com · c. 1988–2013All korrents from this piece
    Two of the most important characteristics of good design are discoverability and understanding.

Providing a good conceptual model is the most important principle for taming complexity

  1. Don Norman Cognitive scientist and designer The most important principle for taming complexity is to provide a good conceptual model, which has already been well covered in this book. The Design of Everyday Things (Basic Books, 2013, revised and expanded edition)books.google.com · c. 2013All korrents from this piece
    The most important principle for taming complexity is to provide a good conceptual model, which has already been well covered in this book.

Models we see in what they say

Our reading: their claim applies the idea without naming it. The claim is theirs; filing it here is ours.

You are not the user

Watch real people use the real thing; your own sense of what is obvious does not count as evidence.

What gets called human error is design error: technology-centred design makes people do what machines are good at and then blames them.

  1. Don Norman Cognitive scientist and designer Human error is blamed for over 90 percent of industrial and automobile accidents. It is the leading cause of aviation accidents, and medical error is reported to be the third-largest cause of death in the entire United States. Horrifying? Yes, but why do we label it “human error”? It is design error. People-Centered (Not Tech-Driven) Designjnd.org · 26 Jul 2019
    Human error is blamed for over 90 percent of industrial and automobile accidents. It is the leading cause of aviation accidents, and medical error is reported to be the third-largest cause of death in the entire United States. Horrifying? Yes, but why do we label it “human error”? It is design error.

However brilliant a product is, if people cannot use it it will be judged poorly, and making it understandable and usable is up to the designer

  1. Don Norman Cognitive scientist and designer No matter how brilliant the product, if people cannot use it, it will receive poor reviews. It is up to the designer to provide the appropriate information to make the product understandable and usable. The Design of Everyday Things (Basic Books, 2013, revised and expanded edition)books.google.com · c. 1988–2013All korrents from this piece
    No matter how brilliant the product, if people cannot use it, it will receive poor reviews. It is up to the designer to provide the appropriate information to make the product understandable and usable.