17 connected korrents · 18 moments from 29 Sept 2018 to 4 Oct 2026. Nearly all of them are about design.
At the centre
The job of a designer is not going away anytime soon; designers will probably be able to do more, and the core skills stay just as important, because people can recognize good software from bad.
Last stated 8 Apr 2026 · 6 months ago
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Ian Silber
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Same subject: design
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 9 Sept 2026 · 4 weeks ago
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Ed Bayes
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Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
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Julie Zhuo
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Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · 2 years ago
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Rahul Vohra
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Same subject: design
A company hiring a designer is not hiring a politician or spokesperson, so it should just get into the design work.
Last stated 29 Sept 2026 · 6 days ago
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Danny Martinez
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Same subject: design
A company that adopts AI tools without changing its organisational design misses the biggest change under way.
Last stated 10 Sept 2026 · 4 weeks ago
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Elena Verna
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Same subject: design
A creative lead's job is to take the idea they think is wrong and try to make it work, because the best ideas come out of developing someone else's.
Last stated 11 Mar 2026 · 7 months ago
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Jeff Kaplan
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Same subject: design
A data centre powered by solar and batteries alone needs an array so oversized that the design is not worth building.
Last stated 18 Apr 2024 · 2 years ago
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Austin Vernon
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Same subject: design
A design course should start with history and art, grounding students in the world, rather than with tools that may be gone tomorrow.
Last stated 21 Feb 2025 · 2 years ago
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Thiago Costa
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Same subject: taste
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 21 Apr 2026 · 5 months ago
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Brandon Jacoby
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Same subject: taste
A company name can have different appeal to corporate buyers versus their customers.
Last stated 4 Oct 2026 · yesterday
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Paul Graham
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Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · 2 months ago
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George Saunders
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Same subject: simplicity
Often people mistake the depth of thought needed to create something that coheres for making something that looks aesthetically simple, which is almost never the case of anything great.
Last stated 15 Jul 2026 · 3 months ago
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Jason Yuan
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Same subject: simplicity
One well-made garment outperforms multiple seasons of trend-driven fashion purchases.
Last stated 24 Jan 2026 · 8 months ago
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Jason Liu
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Same subject: simplicity
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 29 Sept 2018 · 8 years ago
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Tren Griffin
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Same subject: creativity
A too-faithful remake of an existing work squanders creative effort that could have made something new.
Last stated 4 Sept 2026 · a month ago
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Matt Webb
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Same subject: creativity
Especially with AI now, anyone can arguably try, and non-technical people with the best ideas, taste, and grasp of the cultural zeitgeist can win.
Last stated 7 Sept 2026 · 4 weeks ago
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Pieter Levels
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Same subject: creativity
In creative work there is a real benefit to not following the financial incentives, and to creating scarcity for the sake of quality rather than for its own sake.
Last stated 15 Dec 2025 · 10 months ago
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Michael Lewis