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← Speed is a good proxy for engineering quality: software that slows…

17 connected korrents · 13 moments from 18 Dec 2013 to 7 Aug 2026.

Everything filed under software performance software performance Everything filed under compilers compilers Everything filed under Python Python Everything filed under developer tools developer tools Everything filed under video games video games Everything filed under vibe coding vibe coding Everything filed under startups startups Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Speed is a good proxy for engineering quality: software that slows down on simple tasks suggests engineers who are not obsessive about detail. Speed is a good proxy for engineeringquality: software that slows down onsimple tasks suggests engineers who arenot obsessive about detail. Last stated 7 years ago 1 Jul 2019 CM Craig Mod — holds since 2019-07-01 — tap for who they are Same subject: The best engineering involves many tiny decisions about what exactly to build and hard trade-offs between speed and cost. — tap to centre the map on it The best engineering involves manytiny decisions about what exactly tobuild and hard trade-offs betweenspeed and cost. Last stated 2 years ago 6 Oct 2024 MT Michael Truell — holds since 2024-10-06 — tap for who they are Same subject: Fast software is not always good software, but slow software is rarely able to rise to greatness, because not breaking flow is an axiom of great tools. — tap to centre the map on it Fast software is not always goodsoftware, but slow software israrely able to rise to greatness,because not breaking flow is anaxiom of great tools. Last stated 7 years ago 1 Jul 2019 CM Craig Mod — holds since 2019-07-01 — tap for who they are Same subject: In game development speed is quality, because the faster you can work the more times you can iterate. — tap to centre the map on it In game development speed isquality, because the faster you canwork the more times you can iterate. Last stated 13 years ago 18 Dec 2013 TS Tynan Sylvester — holds since 2013-12-18 — tap for who they are Same subject: How fast or hard a product was made says nothing about whether the product is good — tap to centre the map on it How fast or hard a product was madesays nothing about whether theproduct is good Last stated 3 months ago 24 Jul 2026 JF Jason Fried — holds since 2026-07-24 — tap for who they are Same subject: A startup's speed is set by boring internal infrastructure — purchasing, recruiting, spending — and that matters as much as understanding the technology itself. — tap to centre the map on it A startup's speed is set by boringinternal infrastructure —purchasing, recruiting, spending —and that matters as much asunderstanding the technology itself. Last stated 2 months ago 7 Aug 2026 MH Max Hodak — holds since 2026-08-07 — tap for who they are Same subject: Building for quality is a slow, smooth process that gets you to release quicker — tap to centre the map on it Building for quality is a slow,smooth process that gets you torelease quicker Last stated 3 years ago 18 Dec 2023 DH David Heinemeier Hansson — holds since 2023-12-18 — tap for who they are Same subject: Speed in software is probably the most valuable, least valued asset. — tap to centre the map on it Speed in software is probably themost valuable, least valued asset. Last stated 7 years ago 1 Jul 2019 CM Craig Mod — holds since 2019-07-01 — tap for who they are Same subject: Profilers show where time is spent but not which of that time can feasibly be reduced or is worth optimizing. — tap to centre the map on it Profilers show where time is spentbut not which of that time canfeasibly be reduced or is worthoptimizing. Last stated 3 years ago 18 Dec 2023 NE Nelson Elhage — holds since 2023-12-18 — tap for who they are Same subject: A compiler that also serves an IDE has to be lazy and deferred throughout — a different way of building compilers from the one the textbooks teach. — tap to centre the map on it A compiler that also serves an IDEhas to be lazy and deferredthroughout — a different way ofbuilding compilers from the one thetextbooks teach. Last stated 5 months ago 13 May 2026 AH Anders Hejlsberg — holds since 2026-05-13 — tap for who they are Same subject: A developer using AI coding tools remains responsible for reviewing the code they ship. — tap to centre the map on it A developer using AI coding toolsremains responsible for reviewingthe code they ship. Last stated 7 months ago 10 Mar 2026 JS Jon Seager — holds since 2026-03-10 — tap for who they are Same subject: A good tool raises the floor of what people can build without lowering the ceiling, and almost every tool quietly lowers the ceiling. — tap to centre the map on it A good tool raises the floor of whatpeople can build without loweringthe ceiling, and almost every toolquietly lowers the ceiling. Last stated a year ago 18 Sept 2025 TL Tobias Lütke — holds since 2025-09-18 — tap for who they are Same subject: A compiler that names every place a change breaks turns refactoring into fixing errors until the compiler stops shouting. — tap to centre the map on it A compiler that names every place achange breaks turns refactoring intofixing errors until the compilerstops shouting. Last stated 5 months ago 20 May 2026 AR Alice Ryhl — holds since 2026-05-20 — tap for who they are Same subject: A programming language is not a compiler but an experience: editing, running, debugging and the runtime library all have to fit together as one cycle. — tap to centre the map on it A programming language is not acompiler but an experience: editing,running, debugging and the runtimelibrary all have to fit together asone cycle. Last stated 5 months ago 13 May 2026 AH Anders Hejlsberg — holds since 2026-05-13 — tap for who they are Same subject: A speed difference between languages that share the LLVM backend measures the benchmark author, not the languages. — tap to centre the map on it A speed difference between languagesthat share the LLVM backend measuresthe benchmark author, not thelanguages. Last stated 2 years ago 22 Mar 2025 TH ThePrimeagen — holds since 2025-03-22 — tap for who they are Same subject: A language can keep changing without a Python-2-to-3 break, as long as code written under the old and the new rules can be mixed freely in one program. — tap to centre the map on it A language can keep changing withouta Python-2-to-3 break, as long ascode written under the old and thenew rules can be mixed freely in oneprogram. Last stated 5 months ago 20 May 2026 AR Alice Ryhl — holds since 2026-05-20 — tap for who they are Same subject: Python is ugly: full of superfluous instructions kept since 1987 for legacy reasons, and its __init__ offends the sensibilities to the core. — tap to centre the map on it Python is ugly: full of superfluousinstructions kept since 1987 forlegacy reasons, and its __init__offends the sensibilities to thecore. Last stated a year ago 12 Jul 2025 DH David Heinemeier Hansson — holds since 2025-07-12 — tap for who they are Same subject: Sharing code between classes via inheritance in Python tends to produce a bad experience. — tap to centre the map on it Sharing code between classes viainheritance in Python tends toproduce a bad experience. Last stated 3 months ago 21 Jul 2026 JE Julia Evans — holds since 2026-07-21 — tap for who they are
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At the centre Speed is a good proxy for engineering quality: software that slows down on simple tasks suggests engineers who are not obsessive about detail. Last stated 1 Jul 2019 · 7 years ago Holds Craig Mod Read this korrent →