Tap a claim on the ring to put it at the centre.
← Building for quality is a slow, smooth process that gets you to release quicker
17 connected korrents · 16 moments from 18 Dec 2013 to 19 Aug 2026.
Everything filed under motivation
motivation
Everything filed under startups
startups
Everything filed under Addiction
Addiction
Everything filed under ambition
ambition
Everything filed under video games
video games
Everything filed under management
management
Everything filed under design
design
Everything filed under simplicity
simplicity
Everything filed under software quality
software quality
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Building for quality is a slow, smooth process that gets you to release quicker
Building for quality is a slow, smooth process that gets you to release quicker
Last stated 3 years ago
18 Dec 2023
DH
David Heinemeier Hansson — holds since 2023-12-18 — tap for who they are
Same subject: In game development speed is quality, because the faster you can work the more times you can iterate. — tap to centre the map on it
In game development speed is quality, because the faster you can work the more times you can iterate.
Last stated 13 years ago
18 Dec 2013
TS
Tynan Sylvester — holds since 2013-12-18 — tap for who they are
Same subject: The processes organisations build to make work uniform are usually the same processes that slow the work down. — tap to centre the map on it
The processes organisations build to make work uniform are usually the same processes that slow the work down.
Last stated 6 months ago
22 Mar 2026
NF
Nicole Forsgren — holds since 2026-03-22 — tap for who they are
Same subject: Quantity produces quality: the more work you put out, the likelier it is that one piece of it turns out to be the one that matters. — tap to centre the map on it
Quantity produces quality: the more work you put out, the likelier it is that one piece of it turns out to be the one that matters.
Last stated 13 years ago
18 Dec 2013
TS
Tynan Sylvester — holds since 2013-12-18 — tap for who they are
Same subject: Architectural iteration is slow because a design usually has to be built before its quality can be judged. — tap to centre the map on it
Architectural iteration is slow because a design usually has to be built before its quality can be judged.
Last stated 7 months ago
11 Mar 2026
KD
Kent C. Dodds — holds since 2026-03-11 — tap for who they are
Same subject: The hard part of building a product in a month is working out what not to build. — tap to centre the map on it
The hard part of building a product in a month is working out what not to build.
Last stated 2 years ago
20 Aug 2024
PL
Pieter Levels — holds since 2024-08-20 — tap for who they are
Same subject: Poor internal quality begins to slow a team down within a few weeks, so almost no project is short enough for cutting corners to pay off. — tap to centre the map on it
Poor internal quality begins to slow a team down within a few weeks, so almost no project is short enough for cutting corners to pay off.
Last stated 7 years ago
29 May 2019
MF
Martin Fowler — holds since 2019-05-29 — tap for who they are
Same subject: Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week. — tap to centre the map on it
Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: An excessive focus on quality functions as procrastination, turning quick work into drawn-out projects. — tap to centre the map on it
An excessive focus on quality functions as procrastination, turning quick work into drawn-out projects.
Last stated 3 years ago
15 Jan 2024
AC
Andrew Chen — holds since 2024-01-15 — tap for who they are
Same subject: A drop in agency is the earliest sign of burnout, arriving before you consciously notice you are burning out. — tap to centre the map on it
A drop in agency is the earliest sign of burnout, arriving before you consciously notice you are burning out.
Last stated 3 years ago
10 Jan 2024
CH
Cate Hall — holds since 2024-01-10 — tap for who they are
Same subject: A founder who picks an idea because the market wants it will give up, because nobody can persist at something that was never important to them. — tap to centre the map on it
A founder who picks an idea because the market wants it will give up, because nobody can persist at something that was never important to them.
Last stated 2 years ago
19 Jun 2024
AS
Aravind Srinivas — holds since 2024-06-19 — tap for who they are
Same subject: A habit only survives difficulty if the person enjoys it, which makes enjoyment a better predictor of persistence than discipline. — tap to centre the map on it
A habit only survives difficulty if the person enjoys it, which makes enjoyment a better predictor of persistence than discipline.
Last stated 9 months ago
1 Jan 2026
JC
James Clear — holds since 2026-01-01 — tap for who they are
Same subject: “Why now?” is the wrong question to make a founder answer — the honest answer can simply be that you started now. — tap to centre the map on it
“Why now?” is the wrong question to make a founder answer — the honest answer can simply be that you started now.
Last stated 2 months ago
28 Jul 2026
BS
Blake Scholl — holds since 2026-07-28 — tap for who they are
Same subject: A belief nobody else shares is a warning, and a belief everybody shares is also a warning; the right number of people who agree with you is small but not zero. — tap to centre the map on it
A belief nobody else shares is a warning, and a belief everybody shares is also a warning; the right number of people who agree with you is small but not zero.
Last stated 2 months ago
28 Jul 2026
SA
Sam Altman — holds since 2026-07-28 — tap for who they are
Same subject: A business can have market fit, real advantages, and sustained effort behind a hard product and still fail if it doesn't give customers a strong enough reason to switch from what they already use. — tap to centre the map on it
A business can have market fit, real advantages, and sustained effort behind a hard product and still fail if it doesn't give customers a strong enough reason to switch from what they already use.
Last stated 4 months ago
2 Jun 2026
JJ
Justin Jackson — holds since 2026-06-02 — tap for who they are
Same subject: A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society. — tap to centre the map on it
A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society.
Last stated 4 months ago
7 Jun 2026
TF
Tony Fadell — holds since 2026-06-07 — tap for who they are
Same subject: A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation. — tap to centre the map on it
A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation.
Last stated a month ago
19 Aug 2026
KR
Kenneth Reitz — holds since 2026-08-19 — tap for who they are
Same subject: A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away. — tap to centre the map on it
A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away.
Last stated 8 months ago
21 Jan 2026
BJ
Bryan Johnson — holds since 2026-01-21 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Building for quality is a slow, smooth process that gets you to release quicker
Last stated 18 Dec 2023 · 3 years ago
Holds David Heinemeier Hansson
Read this korrent →
Similar wording
In game development speed is quality, because the faster you can work the more times you can iterate.
Last stated 18 Dec 2013 · 13 years ago
Holds Tynan Sylvester
Similar wording
The processes organisations build to make work uniform are usually the same processes that slow the work down.
Last stated 22 Mar 2026 · 6 months ago
Holds Nicole Forsgren
Similar wording
Quantity produces quality: the more work you put out, the likelier it is that one piece of it turns out to be the one that matters.
Last stated 18 Dec 2013 · 13 years ago
Holds Tynan Sylvester
Similar wording
Architectural iteration is slow because a design usually has to be built before its quality can be judged.
Last stated 11 Mar 2026 · 7 months ago
Holds Kent C. Dodds
Similar wording
The hard part of building a product in a month is working out what not to build.
Last stated 20 Aug 2024 · 2 years ago
Holds Pieter Levels
Similar wording
Poor internal quality begins to slow a team down within a few weeks, so almost no project is short enough for cutting corners to pay off.
Last stated 29 May 2019 · 7 years ago
Holds Martin Fowler
Similar wording
Iteration speed is the decisive factor in making a game: a team that rebuilds every day ends up far better than one that rebuilds every week.
Last stated 30 Apr 2025 · a year ago
Holds Tim Sweeney
Similar wording
An excessive focus on quality functions as procrastination, turning quick work into drawn-out projects.
Last stated 15 Jan 2024 · 3 years ago
Holds Andrew Chen
Same subject: motivation
A drop in agency is the earliest sign of burnout, arriving before you consciously notice you are burning out.
Last stated 10 Jan 2024 · 3 years ago
Holds Cate Hall
Same subject: motivation
A founder who picks an idea because the market wants it will give up, because nobody can persist at something that was never important to them.
Last stated 19 Jun 2024 · 2 years ago
Holds Aravind Srinivas
Same subject: motivation
A habit only survives difficulty if the person enjoys it, which makes enjoyment a better predictor of persistence than discipline.
Last stated 1 Jan 2026 · 9 months ago
Holds James Clear
Same subject: startups
“Why now?” is the wrong question to make a founder answer — the honest answer can simply be that you started now.
Last stated 28 Jul 2026 · 2 months ago
Holds Blake Scholl
Same subject: startups
A belief nobody else shares is a warning, and a belief everybody shares is also a warning; the right number of people who agree with you is small but not zero.
Last stated 28 Jul 2026 · 2 months ago
Holds Sam Altman
Same subject: startups
A business can have market fit, real advantages, and sustained effort behind a hard product and still fail if it doesn't give customers a strong enough reason to switch from what they already use.
Last stated 2 Jun 2026 · 4 months ago
Holds Justin Jackson
Same subject: Addiction
A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society.
Last stated 7 Jun 2026 · 4 months ago
Holds Tony Fadell
Same subject: Addiction
A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation.
Last stated 19 Aug 2026 · a month ago
Holds Kenneth Reitz
Same subject: Addiction
A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away.
Last stated 21 Jan 2026 · 8 months ago
Holds Bryan Johnson