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← Quantity produces quality: the more work you put out, the likelier it…
14 connected korrents · 14 moments on record from 18 Dec 2013 to 14 Aug 2026.
Everything filed under design
design
Everything filed under video games
video games
Everything filed under vibe coding
vibe coding
Everything filed under simplicity
simplicity
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Read this korrent: Quantity produces quality: the more work you put out, the likelier it is that one piece of it turns out to be the one that matters.
Quantity produces quality: the more work you put out, the likelier it is that one piece of it turns out to be the one that matters.
Last stated 13 years ago
18 Dec 2013
TS
Tynan Sylvester — holds since 2013-12-18 — tap for who they are
Same subject: In game development speed is quality, because the faster you can work the more times you can iterate. — tap to centre the map on it
In game development speed is quality, because the faster you can work the more times you can iterate.
Last stated 13 years ago
18 Dec 2013
TS
Tynan Sylvester — holds since 2013-12-18 — tap for who they are
Same subject: If you want to have a good idea you have to have lots of ideas, so the velocity of design work matters more than any one idea. — tap to centre the map on it
If you want to have a good idea you have to have lots of ideas, so the velocity of design work matters more than any one idea.
Last stated 4 months ago
26 Apr 2026
ES
Evan Spiegel — holds since 2026-04-26 — tap for who they are
Same subject: How fast or hard a product was made says nothing about whether the product is good — tap to centre the map on it
How fast or hard a product was made says nothing about whether the product is good
Last stated 2 months ago
24 Jul 2026
JF
Jason Fried — holds since 2026-07-24 — tap for who they are
Same subject: How much fun you are having is a measure of how fast you ship: the weeks he enjoyed building, the product visibly got better. — tap to centre the map on it
How much fun you are having is a measure of how fast you ship: the weeks he enjoyed building, the product visibly got better.
Last stated 4 weeks ago
10 Aug 2026
PS
Peter Steinberger — holds since 2026-08-10 — tap for who they are
Same subject: Quality comes from doing irrational things — half of what you do you did not have to do — and almost nobody is willing to operate that way. — tap to centre the map on it
Quality comes from doing irrational things — half of what you do you did not have to do — and almost nobody is willing to operate that way.
Last stated 3 months ago
27 May 2026
DR
Dax Raad — holds since 2026-05-27 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 4 weeks ago
14 Aug 2026
SK
Susan Kare — holds since 2026-08-14 — tap for who they are
Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 10 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated a month ago
26 Jul 2026
DH
David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are
Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 3 years ago
16 Nov 2023
JZ
Julie Zhuo — holds since 2023-11-16 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2013 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
Quantity produces quality: the more work you put out, the likelier it is that one piece of it turns out to be the one that matters.
Last stated 18 Dec 2013 · 13 years ago
Holds TS Tynan Sylvester
Read this korrent →
Similar wording
In game development speed is quality, because the faster you can work the more times you can iterate.
Last stated 18 Dec 2013 · 13 years ago
Holds TS Tynan Sylvester
Similar wording
If you want to have a good idea you have to have lots of ideas, so the velocity of design work matters more than any one idea.
Last stated 26 Apr 2026 · 4 months ago
Holds ES Evan Spiegel
Similar wording
How fast or hard a product was made says nothing about whether the product is good
Last stated 24 Jul 2026 · 2 months ago
Holds JF Jason Fried
Similar wording
How much fun you are having is a measure of how fast you ship: the weeks he enjoyed building, the product visibly got better.
Last stated 10 Aug 2026 · 4 weeks ago
Holds Peter Steinberger
Similar wording
Quality comes from doing irrational things — half of what you do you did not have to do — and almost nobody is willing to operate that way.
Last stated 27 May 2026 · 3 months ago
Holds Dax Raad
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds JZ Julie Zhuo
Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Same subject: design
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 14 Aug 2026 · 4 weeks ago
Holds SK Susan Kare
Same subject: video games
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated 30 Apr 2025 · a year ago
Holds TS Tim Sweeney
Same subject: video games
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Same subject: video games
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 31 Oct 2025 · 10 months ago
Holds DH Dan Houser
Same subject: simplicity
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: simplicity
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated 26 Jul 2026 · a month ago
Holds David Heinemeier Hansson
Same subject: simplicity
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 16 Nov 2023 · 3 years ago
Holds JZ Julie Zhuo