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Steve Krug

What Steve Krug thinks about design

@steve-krug · 15 positions · 0 changes of mind

Usability consultant and author of Don’t Make Me Think and Rocket Surgery Made Easy.

Everything they publish, on ppll ↗

Steve Krug did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

13 dated positions, c. 2014 to c. 2000–2014, in their own words. Our reading of what Steve Krug has said — not written or endorsed by them.

  1. I should be able to “get it” —what it is and how to use it - without expending any effort thinking about it.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  2. We don't read pages. We scan them. One of the very few well-documented facts about Web use is that people tend to spend very little time reading most Web pages.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  3. The answer is that it matters a great deal because while muddling through may work sometimes, it tends to be inefficient and error-prone.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  4. If you can make something significantly clearer by making it slightly inconsistent, choose in favor of clarity.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  5. It doesn't matter how many times I have to click, as long as each click is a mindless, unambiguous choice.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  6. Get rid of half the words on each page, then get rid of half of what's left.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  7. The main thing you need to know about instructions is that no one is going to read them — at least not until after repeated attempts at “muddling through” have failed.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  8. religion

    And, like most religious debates, they rarely result in anyone involved changing his or her point of view.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  9. The only problem is, there is no Average User.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  10. Testing always works, and even the worst test with the wrong user will show you important things you can do to improve your site.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  11. Testing one user early in the project is better than testing 50 near the end.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  12. I think every Web development team should spend one morning a month doing usability testing.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book

  13. And by definition, affordances are the last thing you should hide.

    ↗Don't Make Me Think, Revisited (New Riders, 2014, third edition)books.google.com All 15 from this book