Designer and co-founder of Lux, makers of Halide, Spectre and Kino; formerly a designer at Apple.
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Sebastiaan de WithDesigner and co-founder of Lux, makers of HalideBut given the already complicated premise of long exposure photography, the best possible thing we could do — and as a designer this is hard to admit — was to stick to a fairly conventional design and let the actual features surprise and delight.↗A Spectre Retrospective – Part 2: Designlux.camera · 11 Apr 2019
Their wordsBut given the already complicated premise of long exposure photography, the best possible thing we could do — and as a designer this is hard to admit — was to stick to a fairly conventional design and let the actual features surprise and delight.
Sebastiaan de WithDesigner and co-founder of Lux, makers of HalideWhen you come across an article set in a superb typeface for reading, some excellent airport signage or a well designed door handle, you don’t think about it or even notice it. If anything you might just notice being happier, or simply not frustrated. That’s how you know a design is great: it disappears.↗A Spectre Retrospective – Part 2: Designlux.camera · 11 Apr 2019
Their wordsWhen you come across an article set in a superb typeface for reading, some excellent airport signage or a well designed door handle, you don’t think about it or even notice it. If anything you might just notice being happier, or simply not frustrated. That’s how you know a design is great: it disappears.
Sebastiaan de WithDesigner and co-founder of Lux, makers of HalideWe’ve come back, in a sense, to skeuomorphic interfaces — but this time not with a lacquer resembling a material. Instead, the interface is clear, graphic and behaves like things we know from the real world, or might exist in the world. This is what the new skeuomorphism is. It, too, is physicality.↗Physicality: the new age of UIlux.camera · 3 Jun 2025
Their wordsWe’ve come back, in a sense, to skeuomorphic interfaces — but this time not with a lacquer resembling a material. Instead, the interface is clear, graphic and behaves like things we know from the real world, or might exist in the world. This is what the new skeuomorphism is. It, too, is physicality.