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Sebastiaan de With

@sebastiaan-de-with · 6 positions · 0 changes of mind

Designer and co-founder of Lux, makers of Halide, Spectre and Kino; formerly a designer at Apple.

Sebastiaan de With did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

  1. It actually means that to make it easier for users to transition from something they were used to — in this case, phones typically being slabs with a grid of buttons on them — to what things had become — phones were all-screen, so they could show any kind of button or interface imaginable.

    Physicality: the new age of UIlux.camera

    design

  2. We’ve come back, in a sense, to skeuomorphic interfaces — but this time not with a lacquer resembling a material. Instead, the interface is clear, graphic and behaves like things we know from the real world, or might exist in the world. This is what the new skeuomorphism is. It, too, is physicality.

    Physicality: the new age of UIlux.camera

    design

  3. Opaque, inert and obstructive elements might occupy the same place as full-screen command line interfaces — a powerful niche UI that was a marker in history, passed on by the windowed environment of the multi-tasking, graphical user interface revolution.

    Physicality: the new age of UIlux.camera

    design

  4. 6 years earlier
  5. The most important thing you can do as a designer to make great new technology usable is to simplify.

    A Spectre Retrospective – Part 2: Designlux.camera

    designsimplicity

  6. But given the already complicated premise of long exposure photography, the best possible thing we could do — and as a designer this is hard to admit — was to stick to a fairly conventional design and let the actual features surprise and delight.

    A Spectre Retrospective – Part 2: Designlux.camera

    design

  7. When you come across an article set in a superb typeface for reading, some excellent airport signage or a well designed door handle, you don’t think about it or even notice it. If anything you might just notice being happier, or simply not frustrated. That’s how you know a design is great: it disappears.

    A Spectre Retrospective – Part 2: Designlux.camera

    design