korrents

What Sebastiaan de With thinks about design

@sebastiaan-de-with · 6 positions · 0 changes of mind

Designer and co-founder of Lux, makers of Halide, Spectre and Kino; formerly a designer at Apple.

Everything they publish, on ppll ↗

Sebastiaan de With did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

6 dated positions, 2019 to 2025, in their own words. Our reading of what Sebastiaan de With has said — not written or endorsed by them.

  1. It actually means that to make it easier for users to transition from something they were used to — in this case, phones typically being slabs with a grid of buttons on them — to what things had become — phones were all-screen, so they could show any kind of button or interface imaginable.

    Physicality: the new age of UIlux.camera

  2. We’ve come back, in a sense, to skeuomorphic interfaces — but this time not with a lacquer resembling a material. Instead, the interface is clear, graphic and behaves like things we know from the real world, or might exist in the world. This is what the new skeuomorphism is. It, too, is physicality.

    Physicality: the new age of UIlux.camera

  3. Opaque, inert and obstructive elements might occupy the same place as full-screen command line interfaces — a powerful niche UI that was a marker in history, passed on by the windowed environment of the multi-tasking, graphical user interface revolution.

    Physicality: the new age of UIlux.camera

  4. 6 years earlier
  5. The most important thing you can do as a designer to make great new technology usable is to simplify.

    A Spectre Retrospective – Part 2: Designlux.camera

  6. But given the already complicated premise of long exposure photography, the best possible thing we could do — and as a designer this is hard to admit — was to stick to a fairly conventional design and let the actual features surprise and delight.

    A Spectre Retrospective – Part 2: Designlux.camera

  7. When you come across an article set in a superb typeface for reading, some excellent airport signage or a well designed door handle, you don’t think about it or even notice it. If anything you might just notice being happier, or simply not frustrated. That’s how you know a design is great: it disappears.

    A Spectre Retrospective – Part 2: Designlux.camera