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Paul Graham

What Paul Graham thinks about design

@paul-graham · 78 positions · 0 changes of mind

Co-founder of Y Combinator and Viaweb; essayist at paulgraham.com.

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Paul Graham did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

25 dated positions, 2002 to 2026, in their own words. Our reading of what Paul Graham has said — not written or endorsed by them.

The position argued from most often is that taste is not merely preference: design can be good or bad, and a maker can be wrong about which. What follows is a list of what good design does, with simplicity, redesign and a single decider rather than a committee returning most often.

Saying that taste is just personal preference is a good way to prevent disputes. The trouble is, it's not true. You feel this when you start to design things.
  1. Those stories are rare because most of this quality is inborn.

    Paul Graham On Startups, Ambition, and Great Foundersyoutube.com 6th of 16 in this recording

    startupsambition

  2. If you want to seem cool, like starting a startup is just about the least efficient way to do it.

    Paul Graham On Startups, Ambition, and Great Foundersyoutube.com 8th of 16 in this recording

    startups

  3. Everyone always asks me like with all this AI is anything still the same? And the answer is so far almost everything is exactly the same. The only weird The only weird new thing is that companies have these giant AI bills.

    Paul Graham On Startups, Ambition, and Great Foundersyoutube.com 14th of 16 in this recording

    startups

  4. 11 days earlier
  5. Someone asked what I'd do if I were 17. I'd learn how to build LLMs from scratch, and then train ones as powerful as I could with whatever hardware I could get access to.

    @paulg on Xx.com

    LLMs

  6. 1 day earlier
  7. Preventing companies from building data centers in America wouldn't slow down the rate of progress in AI. It would merely slow down the rate of progress in AI in America.

    @paulg on Xx.com

    data centersAmerica

  8. 23 months earlier
  9. The reason so many people have trouble writing is that it's fundamentally difficult. To write well you have to think clearly, and thinking clearly is hard.

    Writes and Write-Notspaulgraham.com 2nd of 5 in this piece

    writing

  10. 15 months earlier
  11. The value of an audience doesn't grow anything like linearly with its size. Which is bad news if you're famous, but good news if you're just starting out, because it means a small but dedicated audience can be enough to sustain you. If a handful of people genuinely love what you're doing, that's enough.

    How to Do Great Workpaulgraham.com 7th of 7 in this piece

  12. 20 years earlier
  13. You need a good sense of design to judge good design. And there is no correlation, except possibly a negative one, between people's ability to recognize good design and their confidence that they can.

    Hackers and Painterspaulgraham.com

  14. The place to fight design wars is in new markets, where no one has yet managed to establish any fortifications. That's where you can win big by taking the bold approach to design, and having the same people both design and implement the product.

    Hackers and Painterspaulgraham.com

    startups

  15. Everyone by now presumably knows about the danger of premature optimization. I think we should be just as worried about premature design-- deciding too early what a program should do.

    Hackers and Painterspaulgraham.com

  16. Great software, likewise, requires a fanatical devotion to beauty. If you look inside good software, you find that parts no one is ever supposed to see are beautiful too.

    Hackers and Painterspaulgraham.com

  17. Empathy is probably the single most important difference between a good hacker and a great one. Some hackers are quite smart, but when it comes to empathy are practically solipsists.

    Hackers and Painterspaulgraham.com

  18. 4 months earlier
  19. The answer to the paradox, I think, is that you have to design for the user, but you have to design what the user needs, not simply what he says he wants.

    Design and Researchpaulgraham.com

  20. You're most likely to get good design if the intended users include the designer himself. When you design something for a group that doesn't include you, it tends to be for people you consider to be less sophisticated than you, not more sophisticated. That's a problem, because looking down on the user, however benevolently, seems inevitably to corrupt the designer.

    Design and Researchpaulgraham.com

  21. In practice, to get good design you have to get close, and stay close, to your users. You have to calibrate your ideas on actual users constantly, especially in the beginning.

    Design and Researchpaulgraham.com

  22. Morale is another reason that it's hard to design something for an unsophisticated user. It's hard to stay interested in something you don't like yourself. To make something good, you have to be thinking, "wow, this is really great," not "what a piece of shit; those fools will love it."

    Design and Researchpaulgraham.com

  23. I'm inclined to think there isn't-- that good design requires a dictator. One reason is that good design has to be all of a piece. Design is not just for humans, but for individual humans. If a design represents an idea that fits in one person's head, then the idea will fit in the user's head too.

    Design and Researchpaulgraham.com

  24. 11 months earlier
  25. Saying that taste is just personal preference is a good way to prevent disputes. The trouble is, it's not true. You feel this when you start to design things.

    Taste for Makerspaulgraham.com

    taste

  26. When you're forced to be simple, you're forced to face the real problem. When you can't deliver ornament, you have to deliver substance.

    Taste for Makerspaulgraham.com

  27. if something is ugly, it can't be the best solution. There must be a better one, and eventually someone will discover it.

    Taste for Makerspaulgraham.com

  28. Good design solves the right problem. The typical stove has four burners arranged in a square, and a dial to control each. How do you arrange the dials? The simplest answer is to put them in a row. But this is a simple answer to the wrong question.

    Taste for Makerspaulgraham.com

  29. Good design looks easy. Like great athletes, great designers make it look easy. Mostly this is an illusion. The easy, conversational tone of good writing comes only on the eighth rewrite.

    Taste for Makerspaulgraham.com

    writing

  30. Good design is redesign. It's rare to get things right the first time. Experts expect to throw away some early work. They plan for plans to change.

    Taste for Makerspaulgraham.com

  31. A novice imitates without knowing it; next he tries consciously to be original; finally, he decides it's more important to be right than original.

    Taste for Makerspaulgraham.com

  32. Nothing is more powerful than a community of talented people working on related problems. Genes count for little by comparison: being a genetic Leonardo was not enough to compensate for having been born near Milan instead of Florence.

    Taste for Makerspaulgraham.com