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← Real-time AI video generation can be used to create games and worlds generated on demand instead of pre-built.
17 connected korrents · 19 moments from 20 Apr 2021 to 15 Sept 2026.
Everything filed under video games
video games
Everything filed under Addiction
Addiction
Everything filed under ambition
ambition
Everything filed under design
design
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Read this korrent: Real-time AI video generation can be used to create games and worlds generated on demand instead of pre-built.
Real-time AI video generation can be used to create games and worlds generated on demand instead of pre-built.
Last stated 4 weeks ago
4 Sept 2026
KK
Kevin Kelly — holds since 2026-09-04 — tap for who they are
Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 7 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 11 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention. — tap to centre the map on it
Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention.
Last stated 3 years ago
31 Jan 2024
AC
Andrew Chen — holds since 2024-01-31 — tap for who they are
Same subject: Any given AI capability becomes cheap and widely available within a couple of years of first being reached, so nobody can be kept away from it for long. — tap to centre the map on it
Any given AI capability becomes cheap and widely available within a couple of years of first being reached, so nobody can be kept away from it for long.
Last stated a year ago
5 Apr 2025
HT
Helen Toner — holds since 2025-04-05 — tap for who they are
EY
Eliezer Yudkowsky — holds since 2022-06-10 — tap for who they are
MB
Miles Brundage — holds since 2025-02-02 — tap for who they are
Same subject: Apple uses its iPhone monopoly to gain an unfair advantage in other markets — tap to centre the map on it
Apple uses its iPhone monopoly to gain an unfair advantage in other markets
Last stated 5 years ago
20 Apr 2021
DH
David Heinemeier Hansson — holds since 2021-04-20 — tap for who they are
Same subject: Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film. — tap to centre the map on it
Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film.
Last stated 11 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: Grand Theft Auto 6 is likely the peak of traditional, hand-crafted open-world game development before generative AI transforms the genre. — tap to centre the map on it
Grand Theft Auto 6 is likely the peak of traditional, hand-crafted open-world game development before generative AI transforms the genre.
Last stated 3 years ago
23 Jan 2024
AC
Andrew Chen — holds since 2024-01-23 — tap for who they are
Same subject: A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society. — tap to centre the map on it
A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society.
Last stated 4 months ago
7 Jun 2026
TF
Tony Fadell — holds since 2026-06-07 — tap for who they are
Same subject: A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation. — tap to centre the map on it
A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation.
Last stated a month ago
19 Aug 2026
KR
Kenneth Reitz — holds since 2026-08-19 — tap for who they are
Same subject: A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away. — tap to centre the map on it
A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away.
Last stated 8 months ago
21 Jan 2026
BJ
Bryan Johnson — holds since 2026-01-21 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A board game conquers the world when chance and strategy are in balance in it. — tap to centre the map on it
A board game conquers the world when chance and strategy are in balance in it.
Last stated 10 months ago
12 Dec 2025
IF
Irving Finkel — holds since 2025-12-12 — tap for who they are
Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it
A browser works better as a single window than as multiple separate windows.
Last stated 2 weeks ago
15 Sept 2026
CC
Chris Coyier — holds since 2026-09-15 — tap for who they are
Same subject: "If you're not growing, you're dying" is truer of the person than of the company. — tap to centre the map on it
"If you're not growing, you're dying" is truer of the person than of the company.
Last stated 8 months ago
25 Jan 2026
JC
Jason Cohen — holds since 2026-01-25 — tap for who they are
Same subject: A common-sense utopia is much closer to the present day than it is to the best futures actually available to us. — tap to centre the map on it
A common-sense utopia is much closer to the present day than it is to the best futures actually available to us.
Last stated a year ago
3 Aug 2025
WM
William MacAskill — holds since 2025-08-03 — tap for who they are
Same subject: A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it. — tap to centre the map on it
A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it.
Last stated 2 years ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2015 to today — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Real-time AI video generation can be used to create games and worlds generated on demand instead of pre-built.
Last stated 4 Sept 2026 · 4 weeks ago
Holds Kevin Kelly
Read this korrent →
Same subject: video games
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated 30 Apr 2025 · a year ago
Holds Tim Sweeney
Same subject: video games
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 11 Mar 2026 · 7 months ago
Holds Jeff Kaplan
Same subject: video games
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 31 Oct 2025 · 11 months ago
Holds Dan Houser
Same subject: video games
Adding gamification mechanics cannot substitute for a product's underlying lack of inherent engagement and retention.
Last stated 31 Jan 2024 · 3 years ago
Holds Andrew Chen
Same subject: video games
Any given AI capability becomes cheap and widely available within a couple of years of first being reached, so nobody can be kept away from it for long.
Last stated 5 Apr 2025 · a year ago
Holds Helen Toner Eliezer Yudkowsky Miles Brundage
Same subject: video games
Apple uses its iPhone monopoly to gain an unfair advantage in other markets
Last stated 20 Apr 2021 · 5 years ago
Holds David Heinemeier Hansson
Same subject: video games
Games and film are better at different kinds of story: a long discursive adventure belongs in a game, a short tight experience in a film.
Last stated 31 Oct 2025 · 11 months ago
Holds Dan Houser
Same subject: video games
Grand Theft Auto 6 is likely the peak of traditional, hand-crafted open-world game development before generative AI transforms the genre.
Last stated 23 Jan 2024 · 3 years ago
Holds Andrew Chen
Same subject: Addiction
A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society.
Last stated 7 Jun 2026 · 4 months ago
Holds Tony Fadell
Same subject: Addiction
A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation.
Last stated 19 Aug 2026 · a month ago
Holds Kenneth Reitz
Same subject: Addiction
A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away.
Last stated 21 Jan 2026 · 8 months ago
Holds Bryan Johnson
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Same subject: design
A board game conquers the world when chance and strategy are in balance in it.
Last stated 12 Dec 2025 · 10 months ago
Holds Irving Finkel
Same subject: design
A browser works better as a single window than as multiple separate windows.
Last stated 15 Sept 2026 · 2 weeks ago
Holds Chris Coyier
Same subject: ambition
"If you're not growing, you're dying" is truer of the person than of the company.
Last stated 25 Jan 2026 · 8 months ago
Holds Jason Cohen
Same subject: ambition
A common-sense utopia is much closer to the present day than it is to the best futures actually available to us.
Last stated 3 Aug 2025 · a year ago
Holds William MacAskill
Same subject: ambition
A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it.
Last stated 23 Mar 2025 · 2 years ago
Holds Rahul Vohra