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← Limited time and resources are what force a work to be tight and to feel like it has a purpose.

17 connected korrents · 15 moments from 1 Feb 1867 to 15 Sept 2026.

Everything filed under simplicity simplicity Everything filed under design design Everything filed under ambition ambition Everything filed under startups startups Everything filed under agency agency Everything filed under management management Everything filed under video games video games Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Limited time and resources are what force a work to be tight and to feel like it has a purpose. Limited time and resources are what forcea work to be tight and to feel like it hasa purpose. Last stated 16 years ago 17 Sept 2010 DY Derek Yu — holds since 2010-09-17 — tap for who they are Same subject: To compete with limited resources, scope down who you are building for as much as possible and solve the problems of specific people. — tap to centre the map on it To compete with limited resources,scope down who you are building foras much as possible and solve theproblems of specific people. Last stated 3 years ago 28 Feb 2024 TA Tuomas Artman — holds since 2024-02-28 — tap for who they are Same subject: The small quality moments come from wasting time: if you are not playing or messing around, you won't come to them. — tap to centre the map on it The small quality moments come fromwasting time: if you are not playingor messing around, you won't come tothem. Last stated 3 months ago 29 Jul 2026 CD Charlie Deets — holds since 2026-07-29 — tap for who they are Same subject: What we achieve depends less on how much time we have than on how we use it — tap to centre the map on it What we achieve depends less on howmuch time we have than on how we useit Last stated 160 years ago 1 Feb 1867 JM John Stuart Mill — holds since 1867-02-01 — tap for who they are Same subject: In the AI talent market, time feels like the most fixed and precious resource. — tap to centre the map on it In the AI talent market, time feelslike the most fixed and preciousresource. Last stated 2 months ago 9 Aug 2026 AW Adam Ward — holds since 2026-08-09 — tap for who they are Same subject: Earning more is an outer game you do not control; wanting less is an inner game you do. — tap to centre the map on it Earning more is an outer game you donot control; wanting less is aninner game you do. Last stated 2 years ago 27 Sept 2024 DS Derek Sivers — holds since 2024-09-27 — tap for who they are Same subject: Delightful moments in a design cannot be forced; a designer can put themselves in a state where they are open to them. — tap to centre the map on it Delightful moments in a designcannot be forced; a designer can putthemselves in a state where they areopen to them. Last stated 6 months ago 5 May 2026 RC Rafa Conde — holds since 2026-05-05 — tap for who they are Same subject: Constraints force a team to choose a dimension in which to be world-class; embrace constraints, but not bottlenecks. — tap to centre the map on it Constraints force a team to choose adimension in which to beworld-class; embrace constraints,but not bottlenecks. Last stated a month ago 10 Sept 2026 GC Geoff Charles — holds since 2026-09-10 — tap for who they are Same subject: Commercial pressure and creative ambition point in the same direction, because the way to make an expensive game's money back is to make something great. — tap to centre the map on it Commercial pressure and creativeambition point in the samedirection, because the way to makean expensive game's money back is tomake something great. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it A browser works better as a singlewindow than as multiple separatewindows. Last stated a month ago 15 Sept 2026 CC Chris Coyier — holds since 2026-09-15 — tap for who they are Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it A business is more likely to failfrom taking on too much complexitythan from lacking resources. Last stated 8 years ago 29 Sept 2018 TG Tren Griffin — holds since 2018-09-29 — tap for who they are Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it A business succeeds through a smallnumber of highly effectivedistribution channels, not manymediocre ones. Last stated 3 years ago 17 Feb 2024 AW Adam Wiggins — holds since 2024-02-17 — tap for who they are Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it A comedy world cannot run on jokesalone: forty hours of humour needsstory, heart and drama underneath itor it stops working. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A game is a machine built around uncertainty. — tap to centre the map on it A game is a machine built arounduncertainty. Last stated 12 months ago 3 Nov 2025 RK Raph Koster — holds since 2025-11-03 — tap for who they are Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it A game is an equation between twopersonalities, the world's and theprotagonist's, and the frictionbetween them is where the experiencecomes from. Last stated 12 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically. — tap to centre the map on it A design has to be kept simple forreliability and intellectualcontrol, but nobody yet knows how toreach simplicity systematically. Last stated 28 years ago 1 Mar 1999 ED Edsger W. Dijkstra — holds since 1999-03-01 — tap for who they are Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it A designer's edge now is pullingthings back, making them simpler andmore understandable, becauseeveryone can kind of execute rightnow. Last stated 3 months ago 29 Jul 2026 CD Charlie Deets — holds since 2026-07-29 — tap for who they are Same subject: A feature only truly reaches billions of users when they do not have to think about a switch or a mode. — tap to centre the map on it A feature only truly reachesbillions of users when they do nothave to think about a switch or amode. Last stated 2 months ago 16 Aug 2026 IS Ian Silber — holds since 2026-08-16 — tap for who they are
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At the centre Limited time and resources are what force a work to be tight and to feel like it has a purpose. Last stated 17 Sept 2010 · 16 years ago Holds Derek Yu Read this korrent →