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← Limited time and resources are what force a work to be tight and to feel like it has a purpose.
17 connected korrents · 15 moments from 1 Feb 1867 to 15 Sept 2026.
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Read this korrent: Limited time and resources are what force a work to be tight and to feel like it has a purpose.
Limited time and resources are what force a work to be tight and to feel like it has a purpose.
Last stated 16 years ago
17 Sept 2010
DY
Derek Yu — holds since 2010-09-17 — tap for who they are
Same subject: To compete with limited resources, scope down who you are building for as much as possible and solve the problems of specific people. — tap to centre the map on it
To compete with limited resources, scope down who you are building for as much as possible and solve the problems of specific people.
Last stated 3 years ago
28 Feb 2024
TA
Tuomas Artman — holds since 2024-02-28 — tap for who they are
Same subject: The small quality moments come from wasting time: if you are not playing or messing around, you won't come to them. — tap to centre the map on it
The small quality moments come from wasting time: if you are not playing or messing around, you won't come to them.
Last stated 3 months ago
29 Jul 2026
CD
Charlie Deets — holds since 2026-07-29 — tap for who they are
Same subject: What we achieve depends less on how much time we have than on how we use it — tap to centre the map on it
What we achieve depends less on how much time we have than on how we use it
Last stated 160 years ago
1 Feb 1867
JM
John Stuart Mill — holds since 1867-02-01 — tap for who they are
Same subject: In the AI talent market, time feels like the most fixed and precious resource. — tap to centre the map on it
In the AI talent market, time feels like the most fixed and precious resource.
Last stated 2 months ago
9 Aug 2026
AW
Adam Ward — holds since 2026-08-09 — tap for who they are
Same subject: Earning more is an outer game you do not control; wanting less is an inner game you do. — tap to centre the map on it
Earning more is an outer game you do not control; wanting less is an inner game you do.
Last stated 2 years ago
27 Sept 2024
DS
Derek Sivers — holds since 2024-09-27 — tap for who they are
Same subject: Delightful moments in a design cannot be forced; a designer can put themselves in a state where they are open to them. — tap to centre the map on it
Delightful moments in a design cannot be forced; a designer can put themselves in a state where they are open to them.
Last stated 6 months ago
5 May 2026
RC
Rafa Conde — holds since 2026-05-05 — tap for who they are
Same subject: Constraints force a team to choose a dimension in which to be world-class; embrace constraints, but not bottlenecks. — tap to centre the map on it
Constraints force a team to choose a dimension in which to be world-class; embrace constraints, but not bottlenecks.
Last stated a month ago
10 Sept 2026
GC
Geoff Charles — holds since 2026-09-10 — tap for who they are
Same subject: Commercial pressure and creative ambition point in the same direction, because the way to make an expensive game's money back is to make something great. — tap to centre the map on it
Commercial pressure and creative ambition point in the same direction, because the way to make an expensive game's money back is to make something great.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it
A browser works better as a single window than as multiple separate windows.
Last stated a month ago
15 Sept 2026
CC
Chris Coyier — holds since 2026-09-15 — tap for who they are
Same subject: A business is more likely to fail from taking on too much complexity than from lacking resources. — tap to centre the map on it
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 8 years ago
29 Sept 2018
TG
Tren Griffin — holds since 2018-09-29 — tap for who they are
Same subject: A business succeeds through a small number of highly effective distribution channels, not many mediocre ones. — tap to centre the map on it
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 3 years ago
17 Feb 2024
AW
Adam Wiggins — holds since 2024-02-17 — tap for who they are
Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is a machine built around uncertainty. — tap to centre the map on it
A game is a machine built around uncertainty.
Last stated 12 months ago
3 Nov 2025
RK
Raph Koster — holds since 2025-11-03 — tap for who they are
Same subject: A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from. — tap to centre the map on it
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 12 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically. — tap to centre the map on it
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 28 years ago
1 Mar 1999
ED
Edsger W. Dijkstra — holds since 1999-03-01 — tap for who they are
Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 3 months ago
29 Jul 2026
CD
Charlie Deets — holds since 2026-07-29 — tap for who they are
Same subject: A feature only truly reaches billions of users when they do not have to think about a switch or a mode. — tap to centre the map on it
A feature only truly reaches billions of users when they do not have to think about a switch or a mode.
Last stated 2 months ago
16 Aug 2026
IS
Ian Silber — holds since 2026-08-16 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 1867 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Limited time and resources are what force a work to be tight and to feel like it has a purpose.
Last stated 17 Sept 2010 · 16 years ago
Holds Derek Yu
Read this korrent →
Similar wording
To compete with limited resources, scope down who you are building for as much as possible and solve the problems of specific people.
Last stated 28 Feb 2024 · 3 years ago
Holds Tuomas Artman
Similar wording
The small quality moments come from wasting time: if you are not playing or messing around, you won't come to them.
Last stated 29 Jul 2026 · 3 months ago
Holds Charlie Deets
Similar wording
What we achieve depends less on how much time we have than on how we use it
Last stated 1 Feb 1867 · 160 years ago
Holds John Stuart Mill
Similar wording
In the AI talent market, time feels like the most fixed and precious resource.
Last stated 9 Aug 2026 · 2 months ago
Holds Adam Ward
Similar wording
Earning more is an outer game you do not control; wanting less is an inner game you do.
Last stated 27 Sept 2024 · 2 years ago
Holds Derek Sivers
Similar wording
Delightful moments in a design cannot be forced; a designer can put themselves in a state where they are open to them.
Last stated 5 May 2026 · 6 months ago
Holds Rafa Conde
Similar wording
Constraints force a team to choose a dimension in which to be world-class; embrace constraints, but not bottlenecks.
Last stated 10 Sept 2026 · a month ago
Holds Geoff Charles
Similar wording
Commercial pressure and creative ambition point in the same direction, because the way to make an expensive game's money back is to make something great.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: simplicity
A browser works better as a single window than as multiple separate windows.
Last stated 15 Sept 2026 · a month ago
Holds Chris Coyier
Same subject: simplicity
A business is more likely to fail from taking on too much complexity than from lacking resources.
Last stated 29 Sept 2018 · 8 years ago
Holds Tren Griffin
Same subject: simplicity
A business succeeds through a small number of highly effective distribution channels, not many mediocre ones.
Last stated 17 Feb 2024 · 3 years ago
Holds Adam Wiggins
Same subject: video games
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: video games
A game is a machine built around uncertainty.
Last stated 3 Nov 2025 · 12 months ago
Holds Raph Koster
Same subject: video games
A game is an equation between two personalities, the world's and the protagonist's, and the friction between them is where the experience comes from.
Last stated 31 Oct 2025 · 12 months ago
Holds Dan Houser
Same subject: design
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 1 Mar 1999 · 28 years ago
Holds Edsger W. Dijkstra
Same subject: design
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 29 Jul 2026 · 3 months ago
Holds Charlie Deets
Same subject: design
A feature only truly reaches billions of users when they do not have to think about a switch or a mode.
Last stated 16 Aug 2026 · 2 months ago
Holds Ian Silber