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← Denying that games can affect the people who play them is a way of calling games a lesser medium.

17 connected korrents · 15 moments on record from 30 Jun 2015 to 14 Aug 2026.

Everything filed under design design Everything filed under video games video games Everything filed under politics politics Everything filed under simplicity simplicity Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Denying that games can affect the people who play them is a way of calling games a lesser medium. Denying that games can affect the peoplewho play them is a way of calling games alesser medium. Last stated 11 years ago 30 Jun 2015 RK Raph Koster — holds since 2015-06-30 — tap for who they are Same subject: Games do not make the world a better place; like other art forms, they make the world. — tap to centre the map on it Games do not make the world a betterplace; like other art forms, theymake the world. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: The more freedom a design gives people to interact, the more of that freedom will be abused. — tap to centre the map on it The more freedom a design givespeople to interact, the more of thatfreedom will be abused. Last stated 4 years ago 1 Jan 2023 DC Daniel Cook — holds since 2023-01-01 — tap for who they are Same subject: Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. — tap to centre the map on it Games are hard to see clearly, andthe usual tools for looking at themdistort as much as they reveal. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives. — tap to centre the map on it The malaise in the game industryneeds no complicated theory: thegames that failed recently simplywere not fun enough to compete witheverything else in people's lives. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: The video game audience has come to embrace the medium’s worst traits as emblems of the hobby rather than treat them as flaws. — tap to centre the map on it The video game audience has come toembrace the medium’s worst traits asemblems of the hobby rather thantreat them as flaws. Last stated 2 years ago 21 Oct 2024 FL Frank Lantz — holds since 2024-10-21 — tap for who they are Same subject: Digital worlds should carry fewer restrictions than the physical one, because acts that would do damage in reality do none there. — tap to centre the map on it Digital worlds should carry fewerrestrictions than the physical one,because acts that would do damage inreality do none there. Last stated 3 years ago 28 Sept 2023 MZ Mark Zuckerberg — holds since 2023-09-28 — tap for who they are Same subject: Games should not be measured against any outside yardstick — not purpose, not pleasure, not politics. — tap to centre the map on it Games should not be measured againstany outside yardstick — not purpose,not pleasure, not politics. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: The cancel-culture argument now mostly shields the powerful from criticism rather than protecting the powerless from being silenced. — tap to centre the map on it The cancel-culture argument nowmostly shields the powerful fromcriticism rather than protecting thepowerless from being silenced. Last stated 3 years ago 20 Nov 2023 KW Ken White — holds since 2023-11-20 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it A company deserves everyone in it,the chief executive included, tospend as much time as possible intheir zone of genius — which is anorg design problem. Last stated a year ago 23 Mar 2025 RV Rahul Vohra — holds since 2025-03-23 — tap for who they are Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it A computer meant for anyone has tobe understandable without a manual,and it has to be friendly. Last stated 4 weeks ago 14 Aug 2026 SK Susan Kare — holds since 2026-08-14 — tap for who they are Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it A game is quadratically morevaluable the larger the share of aplayer's real-world friends it canconnect them to, and that is thenumber one trend in gaming today. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it A game must be incubated by thesmallest possible group withwhatever technology is to hand, andthe team expanded only once the ideais proved. Last stated 6 months ago 11 Mar 2026 JK Jeff Kaplan — holds since 2026-03-11 — tap for who they are Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it A video game character has no innerlife, so what they say is the onlything that can make a player knowwho they are. Last stated 10 months ago 31 Oct 2025 DH Dan Houser — holds since 2025-10-31 — tap for who they are Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it After a decade of Swiss minimalism,design is about to swing back tosomething far more expressive. Last stated 11 months ago 16 Oct 2025 DF Dylan Field — holds since 2025-10-16 — tap for who they are Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it AI acceleration threatens 'lesssoftware': without the constraint ofscarce hours, even 37signals willlikely build too much. Last stated a month ago 26 Jul 2026 DH David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it Better design does not mean moredesign: the most obvious designs areoften invisible. Last stated 3 years ago 16 Nov 2023 JZ Julie Zhuo — holds since 2023-11-16 — tap for who they are
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At the centre Denying that games can affect the people who play them is a way of calling games a lesser medium. Last stated 30 Jun 2015 · 11 years ago Holds Raph Koster Read this korrent →