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← Denying that games can affect the people who play them is a way of calling games a lesser medium.

17 connected korrents · 15 moments from 30 Jun 2015 to 24 Sept 2026.

Everything filed under video games video games Everything filed under design design Everything filed under Addiction Addiction Everything filed under ambition ambition Everything filed under censorship censorship Everything filed under politics politics Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Denying that games can affect the people who play them is a way of calling games a lesser medium. Denying that games can affect the peoplewho play them is a way of calling games alesser medium. Last stated 11 years ago 30 Jun 2015 RK Raph Koster — holds since 2015-06-30 — tap for who they are Same subject: Games do not make the world a better place; like other art forms, they make the world. — tap to centre the map on it Games do not make the world a betterplace; like other art forms, theymake the world. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: The more freedom a design gives people to interact, the more of that freedom will be abused. — tap to centre the map on it The more freedom a design givespeople to interact, the more of thatfreedom will be abused. Last stated 4 years ago 1 Jan 2023 DC Daniel Cook — holds since 2023-01-01 — tap for who they are Same subject: Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. — tap to centre the map on it Games are hard to see clearly, andthe usual tools for looking at themdistort as much as they reveal. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives. — tap to centre the map on it The malaise in the game industryneeds no complicated theory: thegames that failed recently simplywere not fun enough to compete witheverything else in people's lives. Last stated a year ago 30 Apr 2025 TS Tim Sweeney — holds since 2025-04-30 — tap for who they are Same subject: The video game audience has come to embrace the medium’s worst traits as emblems of the hobby rather than treat them as flaws. — tap to centre the map on it The video game audience has come toembrace the medium’s worst traits asemblems of the hobby rather thantreat them as flaws. Last stated 2 years ago 21 Oct 2024 FL Frank Lantz — holds since 2024-10-21 — tap for who they are Same subject: Digital worlds should carry fewer restrictions than the physical one, because acts that would do damage in reality do none there. — tap to centre the map on it Digital worlds should carry fewerrestrictions than the physical one,because acts that would do damage inreality do none there. Last stated 3 years ago 28 Sept 2023 MZ Mark Zuckerberg — holds since 2023-09-28 — tap for who they are Same subject: There is nothing wrong with people playing political games or with seducers and con artists; it is just reality — tap to centre the map on it There is nothing wrong with peopleplaying political games or withseducers and con artists; it is justreality RG Robert Greene — holds since c. 2010 — tap for who they are Same subject: Games should not be measured against any outside yardstick — not purpose, not pleasure, not politics. — tap to centre the map on it Games should not be measured againstany outside yardstick — not purpose,not pleasure, not politics. Last stated 2 years ago 25 Jul 2024 FL Frank Lantz — holds since 2024-07-25 — tap for who they are Same subject: A builder asked to addict users should leave, because there are always other jobs and no amount of money is worth tearing up the fabric of a society. — tap to centre the map on it A builder asked to addict usersshould leave, because there arealways other jobs and no amount ofmoney is worth tearing up the fabricof a society. Last stated 5 months ago 7 Jun 2026 TF Tony Fadell — holds since 2026-06-07 — tap for who they are Same subject: A product that speeds up turning intention into reality increases appetite for continued use, then charges for that continuation. — tap to centre the map on it A product that speeds up turningintention into reality increasesappetite for continued use, thencharges for that continuation. Last stated 2 months ago 19 Aug 2026 KR Kenneth Reitz — holds since 2026-08-19 — tap for who they are Same subject: A self-destructive habit is best broken by naming the version of yourself that has it and taking its authority to decide away. — tap to centre the map on it A self-destructive habit is bestbroken by naming the version ofyourself that has it and taking itsauthority to decide away. Last stated 9 months ago 21 Jan 2026 BJ Bryan Johnson — holds since 2026-01-21 — tap for who they are Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it A $1,299, 100-gram pair of slip-onglasses seems far more enticing thana $3,699, 700-gram headset strappedto the face. Last stated 4 weeks ago 24 Sept 2026 MS M.G. Siegler — holds since 2026-09-24 — tap for who they are Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it A baby-step version of eval-drivendesign is to sketch out 10 to 20hero flows and run the feature orinteraction through them to seewhere it falls apart. Last stated a month ago 9 Sept 2026 EB Ed Bayes — holds since 2026-09-09 — tap for who they are Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of a gooduser experience, that it is obviouswhat you can do. Last stated a year ago 12 May 2025 JZ Julie Zhuo — holds since 2025-05-12 — tap for who they are Same subject: "If you're not growing, you're dying" is truer of the person than of the company. — tap to centre the map on it "If you're not growing, you'redying" is truer of the person thanof the company. Last stated 9 months ago 25 Jan 2026 JC Jason Cohen — holds since 2026-01-25 — tap for who they are Same subject: A common-sense utopia is much closer to the present day than it is to the best futures actually available to us. — tap to centre the map on it A common-sense utopia is much closerto the present day than it is to thebest futures actually available tous. Last stated a year ago 3 Aug 2025 WM William MacAskill — holds since 2025-08-03 — tap for who they are Same subject: A company can run at a fast pace sustainably without constant overwork or undue stress — tap to centre the map on it A company can run at a fast pacesustainably without constantoverwork or undue stress Last stated 4 years ago 4 Nov 2022 DH David Heinemeier Hansson — holds since 2022-11-04 — tap for who they are
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At the centre Denying that games can affect the people who play them is a way of calling games a lesser medium. Last stated 30 Jun 2015 · 11 years ago Holds Raph Koster Read this korrent →