Tap a claim on the ring to put it at the centre.
← Denying that games can affect the people who play them is a way of calling games a lesser medium.
17 connected korrents · 15 moments on record from 30 Jun 2015 to 14 Aug 2026.
Everything filed under design
design
Everything filed under video games
video games
Everything filed under politics
politics
Everything filed under simplicity
simplicity
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Denying that games can affect the people who play them is a way of calling games a lesser medium.
Denying that games can affect the people who play them is a way of calling games a lesser medium.
Last stated 11 years ago
30 Jun 2015
RK
Raph Koster — holds since 2015-06-30 — tap for who they are
Same subject: Games do not make the world a better place; like other art forms, they make the world. — tap to centre the map on it
Games do not make the world a better place; like other art forms, they make the world.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: The more freedom a design gives people to interact, the more of that freedom will be abused. — tap to centre the map on it
The more freedom a design gives people to interact, the more of that freedom will be abused.
Last stated 4 years ago
1 Jan 2023
DC
Daniel Cook — holds since 2023-01-01 — tap for who they are
Same subject: Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal. — tap to centre the map on it
Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives. — tap to centre the map on it
The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: The video game audience has come to embrace the medium’s worst traits as emblems of the hobby rather than treat them as flaws. — tap to centre the map on it
The video game audience has come to embrace the medium’s worst traits as emblems of the hobby rather than treat them as flaws.
Last stated 2 years ago
21 Oct 2024
FL
Frank Lantz — holds since 2024-10-21 — tap for who they are
Same subject: Digital worlds should carry fewer restrictions than the physical one, because acts that would do damage in reality do none there. — tap to centre the map on it
Digital worlds should carry fewer restrictions than the physical one, because acts that would do damage in reality do none there.
Last stated 3 years ago
28 Sept 2023
MZ
Mark Zuckerberg — holds since 2023-09-28 — tap for who they are
Same subject: Games should not be measured against any outside yardstick — not purpose, not pleasure, not politics. — tap to centre the map on it
Games should not be measured against any outside yardstick — not purpose, not pleasure, not politics.
Last stated 2 years ago
25 Jul 2024
FL
Frank Lantz — holds since 2024-07-25 — tap for who they are
Same subject: The cancel-culture argument now mostly shields the powerful from criticism rather than protecting the powerless from being silenced. — tap to centre the map on it
The cancel-culture argument now mostly shields the powerful from criticism rather than protecting the powerless from being silenced.
Last stated 3 years ago
20 Nov 2023
KW
Ken White — holds since 2023-11-20 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A computer meant for anyone has to be understandable without a manual, and it has to be friendly. — tap to centre the map on it
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 4 weeks ago
14 Aug 2026
SK
Susan Kare — holds since 2026-08-14 — tap for who they are
Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
Same subject: A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved. — tap to centre the map on it
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A video game character has no inner life, so what they say is the only thing that can make a player know who they are. — tap to centre the map on it
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 10 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: After a decade of Swiss minimalism, design is about to swing back to something far more expressive. — tap to centre the map on it
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much. — tap to centre the map on it
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated a month ago
26 Jul 2026
DH
David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are
Same subject: Better design does not mean more design: the most obvious designs are often invisible. — tap to centre the map on it
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 3 years ago
16 Nov 2023
JZ
Julie Zhuo — holds since 2023-11-16 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2015 to today — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
Denying that games can affect the people who play them is a way of calling games a lesser medium.
Last stated 30 Jun 2015 · 11 years ago
Holds RK Raph Koster
Read this korrent →
Similar wording
Games do not make the world a better place; like other art forms, they make the world.
Last stated 25 Jul 2024 · 2 years ago
Holds FL Frank Lantz
Similar wording
The more freedom a design gives people to interact, the more of that freedom will be abused.
Last stated 1 Jan 2023 · 4 years ago
Holds DC Daniel Cook
Similar wording
Games are hard to see clearly, and the usual tools for looking at them distort as much as they reveal.
Last stated 25 Jul 2024 · 2 years ago
Holds FL Frank Lantz
Similar wording
The malaise in the game industry needs no complicated theory: the games that failed recently simply were not fun enough to compete with everything else in people's lives.
Last stated 30 Apr 2025 · a year ago
Holds TS Tim Sweeney
Similar wording
The video game audience has come to embrace the medium’s worst traits as emblems of the hobby rather than treat them as flaws.
Last stated 21 Oct 2024 · 2 years ago
Holds FL Frank Lantz
Similar wording
Digital worlds should carry fewer restrictions than the physical one, because acts that would do damage in reality do none there.
Last stated 28 Sept 2023 · 3 years ago
Holds MZ Mark Zuckerberg
Similar wording
Games should not be measured against any outside yardstick — not purpose, not pleasure, not politics.
Last stated 25 Jul 2024 · 2 years ago
Holds FL Frank Lantz
Similar wording
The cancel-culture argument now mostly shields the powerful from criticism rather than protecting the powerless from being silenced.
Last stated 20 Nov 2023 · 3 years ago
Holds KW Ken White
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds JZ Julie Zhuo
Same subject: design
A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem.
Last stated 23 Mar 2025 · a year ago
Holds RV Rahul Vohra
Same subject: design
A computer meant for anyone has to be understandable without a manual, and it has to be friendly.
Last stated 14 Aug 2026 · 4 weeks ago
Holds SK Susan Kare
Same subject: video games
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated 30 Apr 2025 · a year ago
Holds TS Tim Sweeney
Same subject: video games
A game must be incubated by the smallest possible group with whatever technology is to hand, and the team expanded only once the idea is proved.
Last stated 11 Mar 2026 · 6 months ago
Holds JK Jeff Kaplan
Same subject: video games
A video game character has no inner life, so what they say is the only thing that can make a player know who they are.
Last stated 31 Oct 2025 · 10 months ago
Holds DH Dan Houser
Same subject: simplicity
After a decade of Swiss minimalism, design is about to swing back to something far more expressive.
Last stated 16 Oct 2025 · 11 months ago
Holds DF Dylan Field
Same subject: simplicity
AI acceleration threatens 'less software': without the constraint of scarce hours, even 37signals will likely build too much.
Last stated 26 Jul 2026 · a month ago
Holds David Heinemeier Hansson
Same subject: simplicity
Better design does not mean more design: the most obvious designs are often invisible.
Last stated 16 Nov 2023 · 3 years ago
Holds JZ Julie Zhuo