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Derek Briggs

Derek Briggs

@derek-briggs · 20 positions · On ppll ↗

Designer and developer. Principal designer at Shopify; before that head of design at Hypermode (with Kevin Van Gundy, acquired) and, in 2024, Director of Design at Clerk.

Derek Briggs did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

The ideas Derek Briggs's claims keep coming back to. The labels are ours; every quote is Derek Briggs's own words.

Holds now (4)

How these views changed over time2024–2026
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2024 2 views
2025 2 quiet
2026 +2 new · 2 back

Each column is a stretch of time in which the same views came up; a new column starts when one appears or goes quiet. Quiet means nothing on it in our sources for that stretch, which is not the same as a change of mind; Dropped means they said they no longer hold it; tap the card for which claim and when. Revised means the view carries on but one of its claims was dropped. Each row is one view, in the same place all the way along. The number is how many claims in that stretch; we hold 7 in 2024, 0 in 2025, 13 in 2026.

Designers, not their agents, should own the quality of the work, and AI should make them better rather than busier

Our label. 4 claims in Derek Briggs's own words.

Designers should own the quality of the output rather than rely on their agents to determine it.

  1. Derek Briggs Designer and developer But right now in this era, I think designers even more should really own what the quality of output is rather than relying on their agents to, to determine what the quality is. Derek Briggs - Scaling craft at Shopifyyoutube.com · 3 Nov 2026 · 29:05 into the videoAll korrents from this video
    But right now in this era, I think designers even more should really own what the quality of output is rather than relying on their agents to, to determine what the quality is.

    Watch from 29:05 plays here

    ↗Derek Briggs - Scaling craft at Shopifyyoutube.com

    3 Nov 2026 · video · 50m · spoken · machine transcript

Designers need to spend more time on the artboard, because a lot of prompting just produces whatever an agent will do.

  1. Derek Briggs Designer and developer I think that designers need to spend some more time on the artboard at times. I think that there's a lot of prompting happening that just results in what an agent will do for you. Derek Briggs - Scaling craft at Shopifyyoutube.com · 3 Nov 2026 · 27:36 into the videoAll korrents from this video
    I think that designers need to spend some more time on the artboard at times. I think that there's a lot of prompting happening that just results in what an agent will do for you.

    Watch from 27:36 plays here

    ↗Derek Briggs - Scaling craft at Shopifyyoutube.com

    3 Nov 2026 · video · 50m · spoken · machine transcript

It is very difficult to innovate in design with AI, because agents can only do what they have learned and innovation happens in what has never happened before.

  1. Derek Briggs Designer and developer Agents are capable of doing what they've learned to do, and innovation happens in what has never happened before. So it's very difficult, and my personal opinion is it's very difficult to innovate in design with AI, being that it's only ever going to present what has happened before when we're trying to figure out what's going to happen in the future. Derek Briggs - Scaling craft at Shopifyyoutube.com · 3 Nov 2026 · 27:49 into the videoAll korrents from this video
    Agents are capable of doing what they've learned to do, and innovation happens in what has never happened before. So it's very difficult, and my personal opinion is it's very difficult to innovate in design with AI, being that it's only ever going to present what has happened before when we're trying to figure out what's going to happen in the future.

    Watch from 27:49 plays here

    ↗Derek Briggs - Scaling craft at Shopifyyoutube.com

    3 Nov 2026 · video · 50m · spoken · machine transcript

AI should make people ten times better at their work, not have them do ten times more of it.

  1. Derek Briggs Designer and developer It's really important to me that folks are not using AI to do 10 times more work. It's important to me that it's making them 10 times better. Derek Briggs - Scaling craft at Shopifyyoutube.com · 3 Nov 2026 · 47:54 into the videoAll korrents from this video
    It's really important to me that folks are not using AI to do 10 times more work. It's important to me that it's making them 10 times better.

    Watch from 47:54 plays here

    ↗Derek Briggs - Scaling craft at Shopifyyoutube.com

    3 Nov 2026 · video · 50m · spoken · machine transcript

Taste and patterns should be written down for agents to use across a company, rather than held by more people or more leaders

Our label. 4 claims in Derek Briggs's own words.

Taste and craft should be documented as simple markdown skills that every designer's and engineer's agents use, so that greatness happens by accident.

Leverage

  1. Derek Briggs Designer and developer I think it's incredibly critically important to deploy taste and craft and quality and knowledge around what tools we need to use and what strategies we need to use to achieve the level of quality we're looking for. We need to document those in just simple markdown files of how I'm approaching this, what I'm doing, and here's the outcome. So that those skills can then just be deployed through our skill packages throughout our designers and our engineers to where greatness accidentally happens. Derek Briggs - Scaling craft at Shopifyyoutube.com · 3 Nov 2026 · 26:32 into the videoAll korrents from this video
    I think it's incredibly critically important to deploy taste and craft and quality and knowledge around what tools we need to use and what strategies we need to use to achieve the level of quality we're looking for. We need to document those in just simple markdown files of how I'm approaching this, what I'm doing, and here's the outcome. So that those skills can then just be deployed through our skill packages throughout our designers and our engineers to where greatness accidentally happens.

    Watch from 26:32 plays here

    ↗Derek Briggs - Scaling craft at Shopifyyoutube.com

    3 Nov 2026 · video · 50m · spoken · machine transcript

Companies waste their time hiring many specialists to own every area when that expertise can be deployed horizontally through Markdown files.

Leverage

  1. Derek Briggs Designer and developer I think companies are wasting their time if they're trying to hire tons of these people to be responsible for all these areas when you can very horizontally deploy them through Markdown files. Derek Briggs - Scaling craft at Shopifyyoutube.com · 3 Nov 2026 · 47:03 into the videoAll korrents from this video
    I think companies are wasting their time if they're trying to hire tons of these people to be responsible for all these areas when you can very horizontally deploy them through Markdown files.

    Watch from 47:03 plays here

    ↗Derek Briggs - Scaling craft at Shopifyyoutube.com

    3 Nov 2026 · video · 50m · spoken · machine transcript

A codebase is the most important context an AI agent has, and letting many different models add to it without consistent patterns leads to trouble.

  1. Derek Briggs Designer and developer Because I am a big believer that, like, the most important piece of context that you have is your codebase. And if you just let it continue to evolve itself and sling things in there from various different models doing various different things, I think that you're going to get into a world of hurt eventually. Derek Briggs - Scaling craft at Shopifyyoutube.com · 3 Nov 2026 · 39:58 into the videoAll korrents from this video
    Because I am a big believer that, like, the most important piece of context that you have is your codebase. And if you just let it continue to evolve itself and sling things in there from various different models doing various different things, I think that you're going to get into a world of hurt eventually.

    Watch from 39:58 plays here

    ↗Derek Briggs - Scaling craft at Shopifyyoutube.com

    3 Nov 2026 · video · 50m · spoken · machine transcript

Less and less leadership is needed these days, because LLMs and AI tooling give so many answers instantly.

  1. Derek Briggs Designer and developer And I think from a leadership perspective that there's just less and less leadership needed these days, being that with all of our LLMs and AI tooling that we have, there are so many answers to get instantly. Derek Briggs - Scaling craft at Shopifyyoutube.com · 3 Nov 2026 · 23:59 into the videoAll korrents from this video
    And I think from a leadership perspective that there's just less and less leadership needed these days, being that with all of our LLMs and AI tooling that we have, there are so many answers to get instantly.

    Watch from 23:59 plays here

    ↗Derek Briggs - Scaling craft at Shopifyyoutube.com

    3 Nov 2026 · video · 50m · spoken · machine transcript

A design is only as good as the code that ships it, so designers should learn their medium and design engineers may be the most important role

Our label. 3 claims in Derek Briggs's own words.

Users never see the Figma files, so a design team's quality is only as good as the UI engineers who implement its work.

Bottlenecks

  1. Derek Briggs Designer and developer I say all the time that the users never see the Figma files. Like, your design quality and your design capabilities of your team is only as good as the UI engineers that are implementing it. Derek Briggs - Creating a design culture of craft (Dive Club Ep. 34)youtube.com · 18 Jan 2024 · 14:02 into the videoAll korrents from this video
    I say all the time that the users never see the Figma files. Like, your design quality and your design capabilities of your team is only as good as the UI engineers that are implementing it.

    Watch from 14:02 plays here

    ↗Derek Briggs - Creating a design culture of craft (Dive Club Ep. 34)youtube.com

    18 Jan 2024 · video · 40m · spoken · machine transcript

Designers should learn the basics of the medium they design for: some HTML and CSS for the web, some Swift for iOS.

  1. Derek Briggs Designer and developer If you are a designer that is building web applications, learn a little bit of HTML, learn a bit, a little bit of CSS. If you are a mobile designer working on just iOS apps, write a little bit of Swift code, learn a little bit of Swift. Derek Briggs - Creating a design culture of craft (Dive Club Ep. 34)youtube.com · 18 Jan 2024 · 37:57 into the videoAll korrents from this video
    If you are a designer that is building web applications, learn a little bit of HTML, learn a bit, a little bit of CSS. If you are a mobile designer working on just iOS apps, write a little bit of Swift code, learn a little bit of Swift.

    Watch from 37:57 plays here

    ↗Derek Briggs - Creating a design culture of craft (Dive Club Ep. 34)youtube.com

    18 Jan 2024 · video · 40m · spoken · machine transcript

The design engineer, who can bring a design's vision to life in code, is still maybe the most important role there is right now.

  1. Derek Briggs Designer and developer I think that that role is still maybe the most important role out there right now. Somebody who can truly bring the vision to life from a code perspective Derek Briggs - Scaling craft at Shopifyyoutube.com · 3 Nov 2026 · 41:34 into the videoAll korrents from this video
    I think that that role is still maybe the most important role out there right now. Somebody who can truly bring the vision to life from a code perspective

    Watch from 41:34 plays here

    ↗Derek Briggs - Scaling craft at Shopifyyoutube.com

    3 Nov 2026 · video · 50m · spoken · machine transcript

Teams do better without arbitrary deadlines, premature design systems or all-at-once redesigns, and with data on whether a change worked

Our label. 4 claims in Derek Briggs's own words.

Deadlines either let work stretch out to fill the time or force a project to be descoped to meet an arbitrary date.

  1. Derek Briggs Designer and developer I have a big issue with deadlines. Setting a deadline is going to either allow the person to stretch out that amount of work over that period of time or have to eventually de-scope the project to be able to meet that arbitrary deadline. Derek Briggs - Creating a design culture of craft (Dive Club Ep. 34)youtube.com · 18 Jan 2024 · 31:44 into the videoAll korrents from this video
    I have a big issue with deadlines. Setting a deadline is going to either allow the person to stretch out that amount of work over that period of time or have to eventually de-scope the project to be able to meet that arbitrary deadline.

    Watch from 31:44 plays here

    ↗Derek Briggs - Creating a design culture of craft (Dive Club Ep. 34)youtube.com

    18 Jan 2024 · video · 40m · spoken · machine transcript

Teams can invest in design systems too early; a design or component should be reused a few times before it is codified.

  1. Derek Briggs Designer and developer I think teams can invest too quickly in design systems, both in Figma and in code. There are a lot of early decisions that get made that are easy to either overthink or over-optimize. And the way that we have approached it is kind of designing for what we need at that time. Reusing that design or component a few times before codifying it, especially in code. Derek Briggs - Creating a design culture of craft (Dive Club Ep. 34)youtube.com · 18 Jan 2024 · 23:53 into the videoAll korrents from this video
    I think teams can invest too quickly in design systems, both in Figma and in code. There are a lot of early decisions that get made that are easy to either overthink or over-optimize. And the way that we have approached it is kind of designing for what we need at that time. Reusing that design or component a few times before codifying it, especially in code.

    Watch from 23:53 plays here

    ↗Derek Briggs - Creating a design culture of craft (Dive Club Ep. 34)youtube.com

    18 Jan 2024 · video · 40m · spoken · machine transcript

A redesign should reach users step by step, accepting inconsistencies on the way, rather than be built behind a feature flag and flipped over in one day.

  1. Derek Briggs Designer and developer I just really don't want to build a new dashboard behind a feature flag and one day flip it over. I'd much rather give users that value now and those improvements now and deal with the inconsistencies Derek Briggs - Creating a design culture of craft (Dive Club Ep. 34)youtube.com · 18 Jan 2024 · 28:18 into the videoAll korrents from this video
    I just really don't want to build a new dashboard behind a feature flag and one day flip it over. I'd much rather give users that value now and those improvements now and deal with the inconsistencies

    Watch from 28:18 plays here

    ↗Derek Briggs - Creating a design culture of craft (Dive Club Ep. 34)youtube.com

    18 Jan 2024 · video · 40m · spoken · machine transcript

Shipping something without any data on its success leaves no way to know whether it was the right thing for the company.

Feedback loops

  1. Derek Briggs Designer and developer I think people need to be ruthless around knowing and being confident that the solutions that they're designing and shipping are meeting the goals that they set out to achieve. If you're shipping something without any sort of data around its success, I don't understand how you'll be able to know if what you did was the right thing for the company or not. Derek Briggs - Scaling craft at Shopifyyoutube.com · 3 Nov 2026 · 33:22 into the videoAll korrents from this video
    I think people need to be ruthless around knowing and being confident that the solutions that they're designing and shipping are meeting the goals that they set out to achieve. If you're shipping something without any sort of data around its success, I don't understand how you'll be able to know if what you did was the right thing for the company or not.

    Watch from 33:22 plays here

    ↗Derek Briggs - Scaling craft at Shopifyyoutube.com

    3 Nov 2026 · video · 50m · spoken · machine transcript