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What Dan Houser thinks about design

@dan-houser · 22 positions · 0 changes of mind

Co-founder of Rockstar Games, lead writer of the Grand Theft Auto and Red Dead Redemption series, and founder of Absurd Ventures since leaving in 2020.

Dan Houser did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

9 dated positions, 2025, in their own words. Our reading of what Dan Houser has said — not written or endorsed by them.

9 positions so far — this page is not yet offered to search engines.

  1. You know, you were in, you were in these worlds, and you went there as a visitor, and they existed almost independent of you. It felt like when you turned up, the world was running. It didn’t feel like you’d started it.

    Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 2nd of 22 in this recording

  2. Because I always thought that the games were kind of a mathematical equation. They were the personality of the world, you know, multiplied or divided by the personality of the protagonist.

    Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 3rd of 22 in this recording

  3. I think the power and money corrupted him in the end as well, but I also think that there’s something fundamentally anti-human about people who want to build utopias or paradises or heavens, because what they’re saying is, “I like humans apart from the bad bits.”

    Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 5th of 22 in this recording

  4. But as a spy, that doesn’t really work because you have to be against the clock. So I think for me, I’m, I question if you can even make a good open world spy game.

    Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 14th of 22 in this recording

  5. And when you link two together with the cable and if I got four, it would push yours forward. It was like the perfect game design. So from a pure puzzle perspective, nothing comes close.

    Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 15th of 22 in this recording

  6. That self-critical brain, I think lots of people suffer from, and I think the internet is designed to induce, if you didn’t have it before, you will have it after being online. It clearly can become a bug, but it also can give you drive and a lack of complacency, so it can also become a feature.

    Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 16th of 22 in this recording

  7. I would say do not worry too young about your career. I would say worry about having a rounded intellectual inner life, because you’re going to spend the whole of your life in your own head.

    Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 19th of 22 in this recording

  8. You know, I’ve been in games for 29 years, and all the time, the piece of tech that’s going to make making games much easier and much cheaper is about to turn up, and all that’s happened is the games have got much better and way more expensive.

    Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 21st of 22 in this recording

  9. To watch the universe. The easiest plausible answer is we are designed by the universe to watch itself and to comment on it in interesting ways.

    Dan Houser: GTA, Red Dead Redemption, Rockstar, Absurd & Future of Gaming | Lex Fridman Podcast #484youtube.com 22nd of 22 in this recording