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The choice between convenient saving and game difficulty is a false dichotomy.

Drawn from what David Sirlin said

What David Sirlin actually said

  1. David Sirlin Game designer; lead designer of Street Fighter HD Remix
    This is an old argument where one side talks about the convenience of saving anytime and the other talks about the need to make games challenging, but this is a false dichotomy.

    ↗Save Game Systemssirlin.net

    9 Aug 2014

    All 3 korrents from this piecethis one is 1st

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