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Technical limitations in older consoles likely led to the separation of save points and checkpoints.

Drawn from what David Sirlin said

design
What this subject means

design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.

What David Sirlin actually said

  1. David Sirlin Game designer; lead designer of Street Fighter HD Remix
    I think the answer is for technical reasons rather than design reasons. God of War was designed for the PlayStation 2 and Resident Evil 4 originally appeared on the GameCube (and later on PlayStation 2 and Wii). These consoles take a few seconds to write a save to the memory card, so doing this every time the designers wanted a checkpoint would probably have been too annoying to the player.

    ↗Save Game Systemssirlin.net

    9 Aug 2014

    All 3 korrents from this piecethis one is 2nd

Added to korrents 24 Oct 2026 · How quotes work · Something wrong? Tell us

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