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← Getting from a demo to a product is a march of nines, and each…

8 connected korrents · 7 moments on record from 20 Aug 2024 to 3 Aug 2026.

Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: Getting from a demo to a product is a march of nines, and each additional nine costs the same amount of work as the one before it. Getting from a demo to aproduct is a march ofnines, and each additional… AK Andrej Karpathy — holds since 2025-10-17 Same subject: Every AI hype cycle produces spectacular demos and very few products, because each breakthrough makes the demo far easier and the tail barely easier. — tap to centre the map on it Every AI hype cycleproduces spectacular… DD Dmitri Dolgov — holds since 2026-08-03 Same subject: A working demo is at best one per cent of the work; the nines that follow it are where the real work is. — tap to centre the map on it A working demo is atbest one per cent of… DD Dmitri Dolgov — holds since 2026-08-03 Same subject: Shipping ten times as much is not an advantage, because the moment you ship something you are stuck supporting it forever and every later feature has to interact with it. — tap to centre the map on it Shipping ten times asmuch is not an… DR Dax Raad — holds since 2026-05-27 Same subject: Steady experimentation is what a growth team controls, but the step changes come from outside waves the company did not create and would be foolish to ignore. — tap to centre the map on it Steady experimentationis what a growth team… AC Albert Cheng — holds since 2025-10-05 Same subject: A freemium product's free tier should sample everything the paid product can do, because a limited free experience teaches users the product is limited. — tap to centre the map on it A freemium product'sfree tier should sample… AC Albert Cheng — holds since 2025-10-05 Same subject: Commercial pressure and creative ambition point in the same direction, because the way to make an expensive game's money back is to make something great. — tap to centre the map on it Commercial pressure andcreative ambition point… DH Dan Houser — holds since 2025-10-31 Same subject: The hard part of building a product in a month is working out what not to build. — tap to centre the map on it The hard part ofbuilding a product in a… PL Pieter Levels — holds since 2024-08-20 Same subject: Companies that constantly retune their pricing cheapen the product, because customers learn to wait for the next discount. — tap to centre the map on it Companies thatconstantly retune their… TL Tobias Lütke — holds since 2025-09-18
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At the centre Getting from a demo to a product is a march of nines, and each additional nine costs the same amount of work as the one before it. Holds AKAndrej Karpathy Read this korrent →