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← A static artboard makes edge cases hard to think of, so you end up…
17 connected korrents · 18 moments from 13 Jul 2015 to 4 Oct 2026. Nearly all of them are about design .
Everything filed under software quality
software quality
Everything filed under taste
taste
Everything filed under LLMs
LLMs
Everything filed under Anthropic
Anthropic
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Read this korrent: A static artboard makes edge cases hard to think of, so you end up designing only the happy path, because you are not testing with real data or real components.
A static artboard makes edge cases hard to think of, so you end up designing only the happy path, because you are not testing with real data or real components.
Last stated 2 months ago
21 Jul 2026
PS
Pablo Stanley — holds since 2026-07-21 — tap for who they are
Same subject: The medium of designing with models is nondeterministic enough that without real prompts flowing through it, an idea can look great in a design review and be completely different when users use it. — tap to centre the map on it
The medium of designing with models is nondeterministic enough that without real prompts flowing through it, an idea can look great in a design review and be completely different when users use it.
Last stated 4 weeks ago
9 Sept 2026
EB
Ed Bayes — holds since 2026-09-09 — tap for who they are
Same subject: Designers should be designing right at the boundary of the current model, hoping the next one solves it; understanding what is possible and pushing the edges even if you get stuck is probably a good place to be right now. — tap to centre the map on it
Designers should be designing right at the boundary of the current model, hoping the next one solves it; understanding what is possible and pushing the edges even if you get stuck is probably a good place to be right now.
Last stated 6 months ago
14 Apr 2026
BL
Brian Lovin — holds since 2026-04-14 — tap for who they are
Same subject: Copying a UI is still a worthwhile exercise, less for a pixel-perfect static frame than for its logic, such as how a sidebar behaves. — tap to centre the map on it
Copying a UI is still a worthwhile exercise, less for a pixel-perfect static frame than for its logic, such as how a sidebar behaves.
Last stated 4 months ago
26 May 2026
AM
Andy Madrick — holds since 2026-05-26 — tap for who they are
Same subject: The designer and programmer roles are converging, and the path from sketch to design to implementation is opening up to everyone with an idea. — tap to centre the map on it
The designer and programmer roles are converging, and the path from sketch to design to implementation is opening up to everyone with an idea.
Last stated 11 years ago
13 Jul 2015
GR
Guillermo Rauch — holds since 2015-07-13 — tap for who they are
Same subject: A static mockup leaves a lot missing when an idea is passed to someone else; a short video with motion carries more of it. — tap to centre the map on it
A static mockup leaves a lot missing when an idea is passed to someone else; a short video with motion carries more of it.
Last stated 5 months ago
5 May 2026
RC
Rafa Conde — holds since 2026-05-05 — tap for who they are
Same subject: Sketching a fix in a design tool is probably quicker, and closer to the intended result, than going back and forth in words with an AI. — tap to centre the map on it
Sketching a fix in a design tool is probably quicker, and closer to the intended result, than going back and forth in words with an AI.
Last stated 4 months ago
9 Jun 2026
RG
Ron Goldin — holds since 2026-06-09 — tap for who they are
Same subject: Art was the original UI: its techniques evolved over thousands of years, and too few designers draw on them. — tap to centre the map on it
Art was the original UI: its techniques evolved over thousands of years, and too few designers draw on them.
Last stated 2 years ago
21 Feb 2025
TC
Thiago Costa — holds since 2025-02-21 — tap for who they are
Same subject: An agent should reach a solid bar on its own, so the designer works from what they like and don't like rather than correcting obvious poor visual design like an intern's. — tap to centre the map on it
An agent should reach a solid bar on its own, so the designer works from what they like and don't like rather than correcting obvious poor visual design like an intern's.
Last stated 2 months ago
11 Aug 2026
KZ
Kyle Zantos — holds since 2026-08-11 — tap for who they are
Same subject: 95 percent of the software made in an age of abundance will be shitty, and shitty software is easy to deal with because it goes away. — tap to centre the map on it
95 percent of the software made in an age of abundance will be shitty, and shitty software is easy to deal with because it goes away.
Last stated 2 weeks ago
23 Sept 2026
GT
Geoff Teehan — holds since 2026-09-23 — tap for who they are
Same subject: A coding agent left to run over a weekend returns work that is half good, a quarter garbage and a quarter in need of repair. — tap to centre the map on it
A coding agent left to run over a weekend returns work that is half good, a quarter garbage and a quarter in need of repair.
Last stated a year ago
18 Aug 2025
CB
Clay Bavor — holds since 2025-08-18 — tap for who they are
Same subject: A developer using AI coding tools remains responsible for reviewing the code they ship. — tap to centre the map on it
A developer using AI coding tools remains responsible for reviewing the code they ship.
Last stated 7 months ago
10 Mar 2026
JS
Jon Seager — holds since 2026-03-10 — tap for who they are
Same subject: Code that is complex or clever can pass its tests while still being bad code. — tap to centre the map on it
Code that is complex or clever can pass its tests while still being bad code.
Last stated 11 years ago
22 Oct 2015
TB
Thorsten Ball — holds since 2015-10-22 — tap for who they are
Same subject: Smaller, more atomic pull requests make code review easier. — tap to centre the map on it
Smaller, more atomic pull requests make code review easier.
Last stated 5 years ago
10 Jul 2021
ML
Marc Littlemore — holds since 2021-07-10 — tap for who they are
Same subject: Unnecessary code is a burden that makes a codebase harder to change — tap to centre the map on it
Unnecessary code is a burden that makes a codebase harder to change
Last stated 4 years ago
17 May 2022
TB
Thorsten Ball — holds since 2022-05-17 — tap for who they are
Same subject: A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it. — tap to centre the map on it
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 5 months ago
21 Apr 2026
BJ
Brandon Jacoby — holds since 2026-04-21 — tap for who they are
Same subject: A company name can have different appeal to corporate buyers versus their customers. — tap to centre the map on it
A company name can have different appeal to corporate buyers versus their customers.
Last stated yesterday
4 Oct 2026
PG
Paul Graham — holds since 2026-10-04 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 2 months ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2015 to today — full is today a face: someone who holds the claim — tap it for who they are
At the centre
A static artboard makes edge cases hard to think of, so you end up designing only the happy path, because you are not testing with real data or real components.
Last stated 21 Jul 2026 · 2 months ago
Holds Pablo Stanley
Read this korrent →
Similar wording
The medium of designing with models is nondeterministic enough that without real prompts flowing through it, an idea can look great in a design review and be completely different when users use it.
Last stated 9 Sept 2026 · 4 weeks ago
Holds Ed Bayes
Similar wording
Designers should be designing right at the boundary of the current model, hoping the next one solves it; understanding what is possible and pushing the edges even if you get stuck is probably a good place to be right now.
Last stated 14 Apr 2026 · 6 months ago
Holds Brian Lovin
Similar wording
Copying a UI is still a worthwhile exercise, less for a pixel-perfect static frame than for its logic, such as how a sidebar behaves.
Last stated 26 May 2026 · 4 months ago
Holds Andy Madrick
Similar wording
The designer and programmer roles are converging, and the path from sketch to design to implementation is opening up to everyone with an idea.
Last stated 13 Jul 2015 · 11 years ago
Holds Guillermo Rauch
Similar wording
A static mockup leaves a lot missing when an idea is passed to someone else; a short video with motion carries more of it.
Last stated 5 May 2026 · 5 months ago
Holds Rafa Conde
Similar wording
Sketching a fix in a design tool is probably quicker, and closer to the intended result, than going back and forth in words with an AI.
Last stated 9 Jun 2026 · 4 months ago
Holds Ron Goldin
Similar wording
Art was the original UI: its techniques evolved over thousands of years, and too few designers draw on them.
Last stated 21 Feb 2025 · 2 years ago
Holds Thiago Costa
Similar wording
An agent should reach a solid bar on its own, so the designer works from what they like and don't like rather than correcting obvious poor visual design like an intern's.
Last stated 11 Aug 2026 · 2 months ago
Holds Kyle Zantos
Same subject: software quality
95 percent of the software made in an age of abundance will be shitty, and shitty software is easy to deal with because it goes away.
Last stated 23 Sept 2026 · 2 weeks ago
Holds Geoff Teehan
Same subject: software quality
A coding agent left to run over a weekend returns work that is half good, a quarter garbage and a quarter in need of repair.
Last stated 18 Aug 2025 · a year ago
Holds Clay Bavor
Same subject: software quality
A developer using AI coding tools remains responsible for reviewing the code they ship.
Last stated 10 Mar 2026 · 7 months ago
Holds Jon Seager
Same subject: simplicity
Code that is complex or clever can pass its tests while still being bad code.
Last stated 22 Oct 2015 · 11 years ago
Holds Thorsten Ball
Same subject: simplicity
Smaller, more atomic pull requests make code review easier.
Last stated 10 Jul 2021 · 5 years ago
Holds Marc Littlemore
Same subject: simplicity
Unnecessary code is a burden that makes a codebase harder to change
Last stated 17 May 2022 · 4 years ago
Holds Thorsten Ball
Same subject: taste
A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it.
Last stated 21 Apr 2026 · 5 months ago
Holds Brandon Jacoby
Same subject: taste
A company name can have different appeal to corporate buyers versus their customers.
Last stated 4 Oct 2026 · yesterday
Holds Paul Graham
Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · 2 months ago
Holds George Saunders