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← A static artboard makes edge cases hard to think of, so you end up…

17 connected korrents · 18 moments from 13 Jul 2015 to 4 Oct 2026. Nearly all of them are about design.

Everything filed under software quality software quality Everything filed under taste taste Everything filed under LLMs LLMs Everything filed under Anthropic Anthropic Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: A static artboard makes edge cases hard to think of, so you end up designing only the happy path, because you are not testing with real data or real components. A static artboard makes edge cases hard tothink of, so you end up designing only thehappy path, because you are not testingwith real data or real components. Last stated 2 months ago 21 Jul 2026 PS Pablo Stanley — holds since 2026-07-21 — tap for who they are Same subject: The medium of designing with models is nondeterministic enough that without real prompts flowing through it, an idea can look great in a design review and be completely different when users use it. — tap to centre the map on it The medium of designing with modelsis nondeterministic enough thatwithout real prompts flowing throughit, an idea can look great in adesign review and be completelydifferent when users use it. Last stated 4 weeks ago 9 Sept 2026 EB Ed Bayes — holds since 2026-09-09 — tap for who they are Same subject: Designers should be designing right at the boundary of the current model, hoping the next one solves it; understanding what is possible and pushing the edges even if you get stuck is probably a good place to be right now. — tap to centre the map on it Designers should be designing rightat the boundary of the currentmodel, hoping the next one solvesit; understanding what is possibleand pushing the edges even if youget stuck is probably a good placeto be right now. Last stated 6 months ago 14 Apr 2026 BL Brian Lovin — holds since 2026-04-14 — tap for who they are Same subject: Copying a UI is still a worthwhile exercise, less for a pixel-perfect static frame than for its logic, such as how a sidebar behaves. — tap to centre the map on it Copying a UI is still a worthwhileexercise, less for a pixel-perfectstatic frame than for its logic,such as how a sidebar behaves. Last stated 4 months ago 26 May 2026 AM Andy Madrick — holds since 2026-05-26 — tap for who they are Same subject: The designer and programmer roles are converging, and the path from sketch to design to implementation is opening up to everyone with an idea. — tap to centre the map on it The designer and programmer rolesare converging, and the path fromsketch to design to implementationis opening up to everyone with anidea. Last stated 11 years ago 13 Jul 2015 GR Guillermo Rauch — holds since 2015-07-13 — tap for who they are Same subject: A static mockup leaves a lot missing when an idea is passed to someone else; a short video with motion carries more of it. — tap to centre the map on it A static mockup leaves a lot missingwhen an idea is passed to someoneelse; a short video with motioncarries more of it. Last stated 5 months ago 5 May 2026 RC Rafa Conde — holds since 2026-05-05 — tap for who they are Same subject: Sketching a fix in a design tool is probably quicker, and closer to the intended result, than going back and forth in words with an AI. — tap to centre the map on it Sketching a fix in a design tool isprobably quicker, and closer to theintended result, than going back andforth in words with an AI. Last stated 4 months ago 9 Jun 2026 RG Ron Goldin — holds since 2026-06-09 — tap for who they are Same subject: Art was the original UI: its techniques evolved over thousands of years, and too few designers draw on them. — tap to centre the map on it Art was the original UI: itstechniques evolved over thousands ofyears, and too few designers draw onthem. Last stated 2 years ago 21 Feb 2025 TC Thiago Costa — holds since 2025-02-21 — tap for who they are Same subject: An agent should reach a solid bar on its own, so the designer works from what they like and don't like rather than correcting obvious poor visual design like an intern's. — tap to centre the map on it An agent should reach a solid bar onits own, so the designer works fromwhat they like and don't like ratherthan correcting obvious poor visualdesign like an intern's. Last stated 2 months ago 11 Aug 2026 KZ Kyle Zantos — holds since 2026-08-11 — tap for who they are Same subject: 95 percent of the software made in an age of abundance will be shitty, and shitty software is easy to deal with because it goes away. — tap to centre the map on it 95 percent of the software made inan age of abundance will be shitty,and shitty software is easy to dealwith because it goes away. Last stated 2 weeks ago 23 Sept 2026 GT Geoff Teehan — holds since 2026-09-23 — tap for who they are Same subject: A coding agent left to run over a weekend returns work that is half good, a quarter garbage and a quarter in need of repair. — tap to centre the map on it A coding agent left to run over aweekend returns work that is halfgood, a quarter garbage and aquarter in need of repair. Last stated a year ago 18 Aug 2025 CB Clay Bavor — holds since 2025-08-18 — tap for who they are Same subject: A developer using AI coding tools remains responsible for reviewing the code they ship. — tap to centre the map on it A developer using AI coding toolsremains responsible for reviewingthe code they ship. Last stated 7 months ago 10 Mar 2026 JS Jon Seager — holds since 2026-03-10 — tap for who they are Same subject: Code that is complex or clever can pass its tests while still being bad code. — tap to centre the map on it Code that is complex or clever canpass its tests while still being badcode. Last stated 11 years ago 22 Oct 2015 TB Thorsten Ball — holds since 2015-10-22 — tap for who they are Same subject: Smaller, more atomic pull requests make code review easier. — tap to centre the map on it Smaller, more atomic pull requestsmake code review easier. Last stated 5 years ago 10 Jul 2021 ML Marc Littlemore — holds since 2021-07-10 — tap for who they are Same subject: Unnecessary code is a burden that makes a codebase harder to change — tap to centre the map on it Unnecessary code is a burden thatmakes a codebase harder to change Last stated 4 years ago 17 May 2022 TB Thorsten Ball — holds since 2022-05-17 — tap for who they are Same subject: A big part of taste is delivering high levels of craft in an accessible way so that as many people as possible can experience it. — tap to centre the map on it A big part of taste is deliveringhigh levels of craft in anaccessible way so that as manypeople as possible can experienceit. Last stated 5 months ago 21 Apr 2026 BJ Brandon Jacoby — holds since 2026-04-21 — tap for who they are Same subject: A company name can have different appeal to corporate buyers versus their customers. — tap to centre the map on it A company name can have differentappeal to corporate buyers versustheir customers. Last stated yesterday 4 Oct 2026 PG Paul Graham — holds since 2026-10-04 — tap for who they are Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it A first draft should not be gradedgood or bad; it is only the materialthat taste then gets to act on. Last stated 2 months ago 6 Aug 2026 GS George Saunders — holds since 2026-08-06 — tap for who they are
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At the centre A static artboard makes edge cases hard to think of, so you end up designing only the happy path, because you are not testing with real data or real components. Last stated 21 Jul 2026 · 2 months ago Holds Pablo Stanley Read this korrent →