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← After a defeat people want encouragement, not a list of their mistakes…

8 connected korrents · 7 moments on record from 9 Sept 2020 to 22 Jul 2026.

Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: After a defeat people want encouragement, not a list of their mistakes — so a learning product should lead with what the user did well. After a defeat people wantencouragement, not a listof their mistakes — so a… AC Albert Cheng — holds since 2025-10-05 Same subject: No person learns the way RL does: a human reviews which parts of an attempt were good instead of rewarding every step of a lucky one. — tap to centre the map on it No person learns theway RL does: a human… AK Andrej Karpathy — holds since 2025-10-17 Same subject: Most newcomers to a skill lose their first encounter with it, and losing costs retention — so beginners need a route around the real game. — tap to centre the map on it Most newcomers to askill lose their first… AC Albert Cheng — holds since 2025-10-05 Same subject: You only retain what you were pushed to your limit on: if learning feels like coasting, you are not learning. — tap to centre the map on it You only retain whatyou were pushed to your… CR Charan Ranganath — holds since 2024-05-25 Same subject: Feedback should be a daily practice rather than a twice-yearly review, because the team that improves one percent a week overtakes the team that improves one percent a month. — tap to centre the map on it Feedback should be adaily practice rather… JZ Julie Zhuo — holds since 2025-09-21 Same subject: Struggling with a hard problem before being shown the answer is not always the best way to learn; a hint or a worked example can beat floundering. — tap to centre the map on it Struggling with a hardproblem before being… SY Scott H. Young — no longer holds since 2026-07-22 Same subject: People persist with the method they enjoy rather than the one that is supposed to be best, and that is what decides the outcome. — tap to centre the map on it People persist with themethod they enjoy… LL Luca Lampariello — holds since 2020-09-09 Same subject: You cannot be an exceptional game designer without playing enormously, and a bad game teaches as much as a great one. — tap to centre the map on it You cannot be anexceptional game… JK Jeff Kaplan — holds since 2026-03-11 Same subject: Overwatch put too much weight on whether the team won; a hero shooter built today should foreground individual contribution, because that is how people actually play. — tap to centre the map on it Overwatch put too muchweight on whether the… JK Jeff Kaplan — holds since 2026-03-11
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At the centre After a defeat people want encouragement, not a list of their mistakes — so a learning product should lead with what the user did well. Holds ACAlbert Cheng Read this korrent →