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Kathy Sierra

What Kathy Sierra thinks about design

@kathy-sierra · 27 positions · On ppll ↗

Programming instructor and game developer; co-creator of O’Reilly’s Head First book series and author of Badass: Making Users Awesome (2015). Wrote the Creating Passionate Users blog from 2004 to 2007 and the Serious Pony blog from 2013 to 2014.

Kathy Sierra did not write this page.

We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

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5 dated positions, 2005 to 2013, in their own words. Our reading of what Kathy Sierra has said — not written or endorsed by them.

  1. And if it's a user experience, then what am I? Ah... now we're at the place where stage fright starts to dissolve. Because if the presentation is a user experience, than I am just a UI. That's it. I am a UI. Nothing more. And what's a key attribute of a good UI? It disappears. It does not draw attention to itself. It enables the user experience, but is not itself the experience.

    ↗Presentation Skills Considered Harmfulweb.archive.org 2nd of 3 in this piece

  2. Because what matters most is NOT the UX but the POST-UX UX. What happens after and as a result of the user experience? The best software and product designers know this. The best game designers know this. The best authors know this. The best filmmakers know this. What happens after what happens happens?

    ↗Presentation Skills Considered Harmfulweb.archive.org 3rd of 3 in this piece

  3. 2 months earlier
  4. If your UX asks the user to make choices, for example, even if those choices are both clear and useful, the act of deciding is a cognitive drain.

    ↗Your app makes me fatweb.archive.org 2nd of 3 in this piece

  5. 8 years earlier
  6. And besides, continuing to pile on new features eventually leads to an endless downhill slide toward poor usability and maintenance.

    ↗Creating Passionate Usersweb.archive.org 2nd of 3 in this piece

  7. 5 months earlier
  8. Of course this means you, as the instructor, have to design and enable situations that cause things to happen. Exercises, labs, debates, discussions, heavy interaction. In other words, things that THEY do, not things that YOU do (except that you create the scenarios).

    ↗Creating Passionate Usersweb.archive.org 2nd of 3 in this piece