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David Sirlin

What David Sirlin thinks about design

@david-sirlin · 20 positions · On ppll ↗

Game designer; lead designer of Street Fighter HD Remix, founder of Sirlin Games (Yomi, Puzzle Strike) and author of Playing to Win.

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We collected these quotes from things they published elsewhere, and every quote links to where it was said. They have no account here and have not endorsed this site. Quotes are word for word; the short line under each one is our own restatement, not their wording. Their own site. Is this you? Claim it or ask us to remove it. Or tell us what is wrong here.

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2 dated positions, 2014, in their own words. Our reading of what David Sirlin has said — not written or endorsed by them.

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  1. Subtractive design is the process of removing imperfections and extraneous parts in order to strengthen the core elements.

    ↗Subtractive Designsirlin.net 1st of 2 in this piece

  2. 3 days earlier
  3. I think the answer is for technical reasons rather than design reasons. God of War was designed for the PlayStation 2 and Resident Evil 4 originally appeared on the GameCube (and later on PlayStation 2 and Wii). These consoles take a few seconds to write a save to the memory card, so doing this every time the designers wanted a checkpoint would probably have been too annoying to the player.

    ↗Save Game Systemssirlin.net 2nd of 3 in this piece