korrents

korrents · piece

Subtractive Design

David Sirlin · 12 Aug 2014

Read the piece on sirlin.net ↗

2 korrents from this piece ↓

David Sirlin did not write this page.

Every claim below was made in this piece, quoted word for word and numbered in the order the piece makes them, so you can read it there rather than take our word for it. The sentence above each quote is our reading of the claim, not their wording. Each quote was checked against a stored copy of the page at build time; where the two differ, the quote is the fact.

  1. Subtractive design is the process of removing imperfections and extraneous parts in order to strengthen the core elements.
  2. I propose that the essence of customizable card games is the gameplay, and that collectability is purely a barrier between players and the game.

Keep reading

The other pieces are the ones whose claims are worded most like this one's. That measures language, not agreement: they may argue the opposite.