korrents

korrents · Dive Club

Charlie Deets - Designing the internet computer

Charlie Deets · 54m · youtube.com ↗

18 korrents from this recording

Charlie Deets did not write this page.

Every claim below is a statement made in this recording, quoted word for word and linked to the second it was said, so you can hear it rather than take our word for it. The wording comes from the transcript published alongside the recording; the sentence above each quote is our reading of the claim, not their wording.

  1. 12:20 · watch on youtube.com↗

    But when working on utility style apps especially, sometimes the practical decisions end up being the most valuable and cause the least interruption of like user experiences if they're coming from something else.
  2. 12:45 · watch on youtube.com↗

    if you have these simple practical decisions that are executed at a really high level, I think it gives you a feeling of confidence often with like the experience you're interacting with.
  3. 13:14 · watch on youtube.com↗

    it's really important that people have like a framework of thinking for themselves defining what they want to be doing with design because like as you know tools are changing rapidly around us and it's very easy to get pulled into the tool and the tool guides your path of like what you're doing more
  4. 1 min later
  5. 14:14 · watch on youtube.com↗

    I do really think over the course of a lot of different work that you make if you really have something like that, it starts to be thematic through your work and then like people know what you want to do and you'll get the type of work that you want to be doing.
  6. 2 min later
  7. 15:47 · watch on youtube.com↗

    I I can pull things back. I can make it simpler. I can make it more understandable for the user. And yes, I care about making sure that button works exactly right or whatever. And I could have went in in there and fixed it. But if I keep staying like on this end of the equation where I'm thinking in this realm, I'm more novel over there than I am in the execution realm cuz like everyone can kind of execute right now.
  8. 3 min later
  9. 18:46 · watch on youtube.com↗

    Communication is also a skill of design more than anything. And being able to communicate quickly, get it through, like set the boundaries of what we're doing, what we're not doing, like how far to take it.
  10. 1 min later
  11. 19:32 · watch on youtube.com↗

    Because that's the thing that I think is the highest value of me in the future is like if I could make more successful decisions, then I think that's kind of what design is going to turn into.
  12. 1 min later
  13. 20:04 · watch on youtube.com↗

    often decisions require an extra level of awareness than you even expect, right? Like it may seem simple in the moment, but you at least taking a beat before the decision and like reconsidering the deeper set of options every time prevents you sometimes from pigeon hauling down into a bad path.
  14. 1 min later
  15. 21:21 · watch on youtube.com↗

    this is something I think Apple just does better than anyone else. And I think it's partially because of sort of this like one-year release cycle thing. It's like at any point in that cycle, you can kind of be like, is this really the right way? And you can go back to the beginning and it's like people kind of almost expect that disruption as part of the process.
  16. 2 min later
  17. 23:23 · watch on youtube.com↗

    I saw like, oh, if you hold on to those values through a product's life, people will believe in it. They'll like trust it, right?
  18. 2 min later
  19. 24:54 · watch on youtube.com↗

    I think the counterpoint to simple design is that people want less tools a lot of the time if I can do it in notion I'll do it in notion cuz I already use notion
  20. 6 min later
  21. 31:12 · watch on youtube.com↗

    we also have this like counter opinion which is like sometimes the obvious solution is the right solution.
  22. 9 min later
  23. 40:12 · watch on youtube.com↗

    this is the counterpoint to my impulsive conversation earlier, which is like impulsiveness in decisions can be problematic in the way that you can make bad decisions. But impulsiveness in your design is actually something I think you should facilitate all the time because trying out like one random thought pops into your head, go down that path.
  24. 1 min later
  25. 40:58 · watch on youtube.com↗

    I think it's it's just about wasting time I guess I I would describe it I can stay on task I have these things that are really important and I have to get them done because you know the company has goals and like all these things are moving things forward, but if you're not playing or you're not like messing around, you won't come to those moments.
  26. 6 min later
  27. 46:43 · watch on youtube.com↗

    I have a pretty particular strategy for presenting information, which is I really aggressively guide the conversation to a certain point. Like I want people to be on the same page when they're having the conversation. And that often requires me giving context as fast as possible, but as clear as possible to get people up to speed with where I'm at.
  28. 1 min later
  29. 47:51 · watch on youtube.com↗

    But like, but it's more important that I provide a question to have an answer to so that at the end of whatever conversation we're having, we can all agree that we answered that question.
  30. 48:11 · watch on youtube.com↗

    I try to reduce the information that I'm presenting down to just like the essential points because people are going to ask whatever question they need to know to fill in the gaps.
  31. 4 min later
  32. 51:43 · watch on youtube.com↗

    people really appreciate collaborative designers, people who are willing to work with you and whatever you're thinking about, but also, you know, coming to it with like an excitement.