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What Casey Muratori thinks about video games

@casey-muratori · 37 positions · 0 changes of mind

Game and engine programmer, creator of Handmade Hero and of the Computer Enhance course on performance-aware programming, and a long-standing critic of object-oriented design orthodoxy. He worked on the user interface of Jonathan Blow's The Witness, which is the codebase his writing on compression-oriented programming draws its examples from.

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2 dated positions, 2026, in their own words. Our reading of what Casey Muratori has said — not written or endorsed by them.

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  1. It's it's so massive that there is no way that your game will be organically noticed anymore pretty much period.

    Why performant code matters (but gets widely ignored), with Casey Muratoriyoutube.com 17th of 26 in this recording

  2. But a large portion of the gaming market by revenue doesn't really care what the game looked like all that much uh in a sense that whatever we're doing today is good enough. So 10 years from now if the games look much better for some reason no one will really think of that as a huge differentiation differentiator in terms of sales.

    Why performant code matters (but gets widely ignored), with Casey Muratoriyoutube.com 18th of 26 in this recording