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← You design along the path of least resistance: players will take the…

8 connected korrents · 8 moments on record from 4 Feb 2020 to 20 May 2026.

Same subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subjectSame subject Read this korrent: You design along the path of least resistance: players will take the cheapest route to their goal, so the designer's job is to put the experience they want played on that route. You design along the path of leastresistance: players will take thecheapest route to their goal, so thedesigner's job is to put theexperience they want played on that… JK Jeff Kaplan — holds since 2026-03-11 Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it A blank chat box is lazy: itviolates the first rule of agood user experience, that itis obvious what you can do. JZ Julie Zhuo — holds since 2025-05-12 Same subject: A company deserves everyone in it, the chief executive included, to spend as much time as possible in their zone of genius — which is an org design problem. — tap to centre the map on it A company deserves everyone init, the chief executiveincluded, to spend as muchtime as possible in their zone… RV Rahul Vohra — holds since 2025-03-23 Same subject: A creative lead's job is to take the idea they think is wrong and try to make it work, because the best ideas come out of developing someone else's. — tap to centre the map on it A creative lead's job is totake the idea they think iswrong and try to make it work,because the best ideas come… JK Jeff Kaplan — holds since 2026-03-11 Same subject: A data centre powered by solar and batteries alone needs an array so oversized that the design is not worth building. — tap to centre the map on it A data centre powered by solarand batteries alone needs anarray so oversized that thedesign is not worth building. AV Austin Vernon — holds since 2024-04-18 Same subject: A design proposal should describe the feature as though it already existed — once as a tutorial and once as reference documentation. — tap to centre the map on it A design proposal shoulddescribe the feature as thoughit already existed — once as atutorial and once as reference… AR Alice Ryhl — holds since 2026-05-20 Same subject: A design system built for the right reasons is reparative and one built for the wrong reasons is a weapon for displacement, because tools are always beholden to values. — tap to centre the map on it A design system built for theright reasons is reparativeand one built for the wrongreasons is a weapon for… FC Frank Chimero — holds since 2020-02-04 Same subject: A designer must never stop at the object: a shoe, a chair or a building is only honestly designed once you account for the whole system it is sourced from. — tap to centre the map on it A designer must never stop atthe object: a shoe, a chair ora building is only honestlydesigned once you account for… NO Neri Oxman — holds since 2023-09-01 Same subject: A designer’s obligation is to satisfy real human needs rather than to manufacture needs that pay. — tap to centre the map on it A designer’s obligation is tosatisfy real human needsrather than to manufactureneeds that pay. DC Daniel Cook — holds since 2023-04-07
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At the centre You design along the path of least resistance: players will take the cheapest route to their goal, so the designer's job is to put the experience they want played on that route. Holds JKJeff Kaplan Read this korrent →