Tap a claim on the ring to put it at the centre.
← Simple, straightforward solutions can also be elegant, though not every elegant solution is straightforward.
17 connected korrents · 16 moments on record from 1 Feb 2002 to 6 Aug 2026.
Everything filed under product management
product management
Everything filed under simplicity
simplicity
Everything filed under taste
taste
Everything filed under video games
video games
Everything filed under design
design
Everything filed under management
management
Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Simple, straightforward solutions can also be elegant, though not every elegant solution is straightforward.
Simple, straightforward solutions can also be elegant, though not every elegant solution is straightforward.
Last stated 11 years ago
22 Oct 2015
TB
Thorsten Ball — holds since 2015-10-22 — tap for who they are
Same subject: Simplicity is about subtracting the obvious and adding the meaningful. — tap to centre the map on it
Simplicity is about subtracting the obvious and adding the meaningful.
Last stated 20 years ago
11 Jun 2006
JM
John Maeda — holds since 2006-06-11 — tap for who they are
Same subject: Code that is complex or clever can pass its tests while still being bad code. — tap to centre the map on it
Code that is complex or clever can pass its tests while still being bad code.
Last stated 11 years ago
22 Oct 2015
TB
Thorsten Ball — holds since 2015-10-22 — tap for who they are
Same subject: The most powerful rule for an exceptional interface is that it feels obvious to use; novelty, minimalism and simplicity are means to that, not the end. — tap to centre the map on it
The most powerful rule for an exceptional interface is that it feels obvious to use; novelty, minimalism and simplicity are means to that, not the end.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: Good design is timeless: if something is ugly it cannot be the best solution, and someone will eventually find a better one. — tap to centre the map on it
Good design is timeless: if something is ugly it cannot be the best solution, and someone will eventually find a better one.
Last stated 25 years ago
1 Feb 2002
PG
Paul Graham — holds since 2002-02-01 — tap for who they are
Same subject: The cheapest way to deal with complexity is not to invent something to manage it but to avoid it with a cleverer plan. — tap to centre the map on it
The cheapest way to deal with complexity is not to invent something to manage it but to avoid it with a cleverer plan.
Last stated 9 years ago
9 Feb 2018
FC
Frank Chimero — holds since 2018-02-09 — tap for who they are
Same subject: The ideas that end up mattering sound stupid at first, because that is where the value is locked up; copying the best with a tweak never works. — tap to centre the map on it
The ideas that end up mattering sound stupid at first, because that is where the value is locked up; copying the best with a tweak never works.
Last stated 2 months ago
26 Jul 2026
DH
David Heinemeier Hansson — holds since 2026-07-26 — tap for who they are
Same subject: Software is not uniquely unpredictable; other engineering disciplines are hit by the same surprises and overruns. — tap to centre the map on it
Software is not uniquely unpredictable; other engineering disciplines are hit by the same surprises and overruns.
Last stated 6 years ago
20 Jan 2021
HW
Hillel Wayne — holds since 2021-01-20 — tap for who they are
Same subject: When a decision is called too complex to make, the real explanation is almost always weak leadership. — tap to centre the map on it
When a decision is called too complex to make, the real explanation is almost always weak leadership.
Last stated 2 months ago
2 Aug 2026
TV
Tom Verrilli — holds since 2026-08-02 — tap for who they are
Same subject: A first draft should not be graded good or bad; it is only the material that taste then gets to act on. — tap to centre the map on it
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated a month ago
6 Aug 2026
GS
George Saunders — holds since 2026-08-06 — tap for who they are
Same subject: A gift's perceived price is part of what it does, so a drink known to be cheap fails at its job however good it tastes. — tap to centre the map on it
A gift's perceived price is part of what it does, so a drink known to be cheap fails at its job however good it tastes.
Last stated 9 months ago
9 Dec 2025
RS
Rory Sutherland — holds since 2025-12-09 — tap for who they are
Same subject: A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill. — tap to centre the map on it
A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill.
Last stated 11 months ago
16 Oct 2025
DF
Dylan Field — holds since 2025-10-16 — tap for who they are
Same subject: "Simplify onboarding" is an action, not a problem, and a roadmap line written that way will not work. — tap to centre the map on it
"Simplify onboarding" is an action, not a problem, and a roadmap line written that way will not work.
Last stated 2 years ago
19 Jan 2025
EV
Elena Verna — holds since 2025-01-19 — tap for who they are
Same subject: A company should hire a product manager only against a specific need, never by default. — tap to centre the map on it
A company should hire a product manager only against a specific need, never by default.
Last stated 2 months ago
2 Aug 2026
TV
Tom Verrilli — holds since 2026-08-02 — tap for who they are
Same subject: A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it. — tap to centre the map on it
A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it.
Last stated a year ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working. — tap to centre the map on it
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 11 months ago
31 Oct 2025
DH
Dan Houser — holds since 2025-10-31 — tap for who they are
Same subject: A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one. — tap to centre the map on it
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 6 months ago
11 Mar 2026
JK
Jeff Kaplan — holds since 2026-03-11 — tap for who they are
Same subject: A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today. — tap to centre the map on it
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated a year ago
30 Apr 2025
TS
Tim Sweeney — holds since 2025-04-30 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2002 to today (stretched back to the oldest claim here) — full is today a face: someone on record holding the claim — tap it for who they are
At the centre
Simple, straightforward solutions can also be elegant, though not every elegant solution is straightforward.
Last stated 22 Oct 2015 · 11 years ago
Holds Thorsten Ball
Read this korrent →
Similar wording
Simplicity is about subtracting the obvious and adding the meaningful.
Last stated 11 Jun 2006 · 20 years ago
Holds John Maeda
Similar wording
Code that is complex or clever can pass its tests while still being bad code.
Last stated 22 Oct 2015 · 11 years ago
Holds Thorsten Ball
Similar wording
The most powerful rule for an exceptional interface is that it feels obvious to use; novelty, minimalism and simplicity are means to that, not the end.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Similar wording
Good design is timeless: if something is ugly it cannot be the best solution, and someone will eventually find a better one.
Last stated 1 Feb 2002 · 25 years ago
Holds Paul Graham
Similar wording
The cheapest way to deal with complexity is not to invent something to manage it but to avoid it with a cleverer plan.
Last stated 9 Feb 2018 · 9 years ago
Holds Frank Chimero
Similar wording
The ideas that end up mattering sound stupid at first, because that is where the value is locked up; copying the best with a tweak never works.
Last stated 26 Jul 2026 · 2 months ago
Holds David Heinemeier Hansson
Similar wording
Software is not uniquely unpredictable; other engineering disciplines are hit by the same surprises and overruns.
Last stated 20 Jan 2021 · 6 years ago
Holds Hillel Wayne
Similar wording
When a decision is called too complex to make, the real explanation is almost always weak leadership.
Last stated 2 Aug 2026 · 2 months ago
Holds Tom Verrilli
Same subject: taste
A first draft should not be graded good or bad; it is only the material that taste then gets to act on.
Last stated 6 Aug 2026 · a month ago
Holds George Saunders
Same subject: taste
A gift's perceived price is part of what it does, so a drink known to be cheap fails at its job however good it tastes.
Last stated 9 Dec 2025 · 9 months ago
Holds Rory Sutherland
Same subject: taste
A lot of people can match a framework for taste; almost nobody can create one, and creating one is the rare skill.
Last stated 16 Oct 2025 · 11 months ago
Holds Dylan Field
Same subject: product management
"Simplify onboarding" is an action, not a problem, and a roadmap line written that way will not work.
Last stated 19 Jan 2025 · 2 years ago
Holds Elena Verna
Same subject: product management
A company should hire a product manager only against a specific need, never by default.
Last stated 2 Aug 2026 · 2 months ago
Holds Tom Verrilli
Same subject: product management
A company that looks to its users as though it has stopped shipping is usually widening its market, and grinding through that is worth it.
Last stated 23 Mar 2025 · a year ago
Holds Rahul Vohra
Same subject: video games
A comedy world cannot run on jokes alone: forty hours of humour needs story, heart and drama underneath it or it stops working.
Last stated 31 Oct 2025 · 11 months ago
Holds Dan Houser
Same subject: video games
A game is at its best on the day it is pitched, and every day of development moves the real thing further from the imagined one.
Last stated 11 Mar 2026 · 6 months ago
Holds Jeff Kaplan
Same subject: video games
A game is quadratically more valuable the larger the share of a player's real-world friends it can connect them to, and that is the number one trend in gaming today.
Last stated 30 Apr 2025 · a year ago
Holds Tim Sweeney