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← It is much more important for people to learn what a product can do…
17 connected korrents · 16 moments from 21 Feb 2025 to 24 Sept 2026.
Everything filed under design
design
Everything filed under product management
product management
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agency
Everything filed under startups
startups
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coding agents
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Read this korrent: It is much more important for people to learn what a product can do and how to use it before the first starting screen hits them with action paralysis.
It is much more important for people to learn what a product can do and how to use it before the first starting screen hits them with action paralysis.
Last stated a month ago
25 Aug 2026
JB
John Bai — holds since 2026-08-25 — tap for who they are
Same subject: When working with AI, intent and being able to play with the outcome matter more than knowing the technical language. — tap to centre the map on it
When working with AI, intent and being able to play with the outcome matter more than knowing the technical language.
Last stated 7 months ago
12 Mar 2026
JP
Josh Puckett — holds since 2026-03-12 — tap for who they are
Same subject: Product builders should spend less time on features and technology and more on the people they build for. — tap to centre the map on it
Product builders should spend less time on features and technology and more on the people they build for.
Last stated 4 weeks ago
10 Sept 2026
RS
Robby Stein — holds since 2026-09-10 — tap for who they are
Same subject: Reaching product-market fit requires deliberately not acting on the feedback of many of your early users, at the same time as listening intensely. — tap to centre the map on it
Reaching product-market fit requires deliberately not acting on the feedback of many of your early users, at the same time as listening intensely.
Last stated 2 years ago
23 Mar 2025
RV
Rahul Vohra — holds since 2025-03-23 — tap for who they are
Same subject: When there is real conviction that a product is transformative, getting it into users' hands is far better than waiting until it is perfect. — tap to centre the map on it
When there is real conviction that a product is transformative, getting it into users' hands is far better than waiting until it is perfect.
Last stated a month ago
30 Aug 2026
TS
Tara Seshan — holds since 2026-08-30 — tap for who they are
Same subject: How much someone needs to know depends on whether they want a fun demo or prototype or a product to sustain over time. — tap to centre the map on it
How much someone needs to know depends on whether they want a fun demo or prototype or a product to sustain over time.
Last stated 6 months ago
25 Mar 2026
FG
Flora Guo — holds since 2026-03-25 — tap for who they are
Same subject: A startup succeeds by getting people who feel real urgency to use its product, since that urgency both brings in revenue and produces the feedback needed to build the right thing next. — tap to centre the map on it
A startup succeeds by getting people who feel real urgency to use its product, since that urgency both brings in revenue and produces the feedback needed to build the right thing next.
Last stated a year ago
16 Sept 2025
JE
Jason Evanish — holds since 2025-09-16 — tap for who they are
Same subject: You cannot know what a program should do until you play with it, so in the agentic age you should be as vague as you can up front and then interact with what appears. — tap to centre the map on it
You cannot know what a program should do until you play with it, so in the agentic age you should be as vague as you can up front and then interact with what appears.
Last stated a month ago
26 Aug 2026
DH
David Heinemeier Hansson — holds since 2026-08-26 — tap for who they are
Same subject: The story a product tells up front is immensely important; you only get one, maybe two, first impressions with a user. — tap to centre the map on it
The story a product tells up front is immensely important; you only get one, maybe two, first impressions with a user.
Last stated a month ago
25 Aug 2026
JB
John Bai — holds since 2026-08-25 — tap for who they are
Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 2 weeks ago
24 Sept 2026
MS
M.G. Siegler — holds since 2026-09-24 — tap for who they are
Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 4 weeks ago
9 Sept 2026
EB
Ed Bayes — holds since 2026-09-09 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it
A browser works better as a single window than as multiple separate windows.
Last stated 3 weeks ago
15 Sept 2026
CC
Chris Coyier — holds since 2026-09-15 — tap for who they are
Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 2 months ago
29 Jul 2026
CD
Charlie Deets — holds since 2026-07-29 — tap for who they are
Same subject: A feature only truly reaches billions of users when they do not have to think about a switch or a mode. — tap to centre the map on it
A feature only truly reaches billions of users when they do not have to think about a switch or a mode.
Last stated 2 months ago
16 Aug 2026
IS
Ian Silber — holds since 2026-08-16 — tap for who they are
Same subject: A product's craft probably comes down to whether it works without pain and how it makes people feel. — tap to centre the map on it
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated 4 weeks ago
10 Sept 2026
RS
Robby Stein — holds since 2026-09-10 — tap for who they are
Same subject: A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow. — tap to centre the map on it
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 2 years ago
21 Feb 2025
TC
Thiago Costa — holds since 2025-02-21 — tap for who they are
Same subject: A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience. — tap to centre the map on it
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 11 months ago
18 Nov 2025
NE
Nat Eliason — holds since 2025-11-18 — tap for who they are
same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 2015 to today — full is today a face: someone who holds the claim — tap it for who they are
At the centre
It is much more important for people to learn what a product can do and how to use it before the first starting screen hits them with action paralysis.
Last stated 25 Aug 2026 · a month ago
Holds John Bai
Read this korrent →
Similar wording
When working with AI, intent and being able to play with the outcome matter more than knowing the technical language.
Last stated 12 Mar 2026 · 7 months ago
Holds Josh Puckett
Similar wording
Product builders should spend less time on features and technology and more on the people they build for.
Last stated 10 Sept 2026 · 4 weeks ago
Holds Robby Stein
Similar wording
Reaching product-market fit requires deliberately not acting on the feedback of many of your early users, at the same time as listening intensely.
Last stated 23 Mar 2025 · 2 years ago
Holds Rahul Vohra
Similar wording
When there is real conviction that a product is transformative, getting it into users' hands is far better than waiting until it is perfect.
Last stated 30 Aug 2026 · a month ago
Holds Tara Seshan
Similar wording
How much someone needs to know depends on whether they want a fun demo or prototype or a product to sustain over time.
Last stated 25 Mar 2026 · 6 months ago
Holds Flora Guo
Similar wording
A startup succeeds by getting people who feel real urgency to use its product, since that urgency both brings in revenue and produces the feedback needed to build the right thing next.
Last stated 16 Sept 2025 · a year ago
Holds Jason Evanish
Similar wording
You cannot know what a program should do until you play with it, so in the agentic age you should be as vague as you can up front and then interact with what appears.
Last stated 26 Aug 2026 · a month ago
Holds David Heinemeier Hansson
Similar wording
The story a product tells up front is immensely important; you only get one, maybe two, first impressions with a user.
Last stated 25 Aug 2026 · a month ago
Holds John Bai
Same subject: design
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 24 Sept 2026 · 2 weeks ago
Holds M.G. Siegler
Same subject: design
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 9 Sept 2026 · 4 weeks ago
Holds Ed Bayes
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Same subject: simplicity
A browser works better as a single window than as multiple separate windows.
Last stated 15 Sept 2026 · 3 weeks ago
Holds Chris Coyier
Same subject: simplicity
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 29 Jul 2026 · 2 months ago
Holds Charlie Deets
Same subject: simplicity
A feature only truly reaches billions of users when they do not have to think about a switch or a mode.
Last stated 16 Aug 2026 · 2 months ago
Holds Ian Silber
Same subject: taste
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated 10 Sept 2026 · 4 weeks ago
Holds Robby Stein
Same subject: taste
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 21 Feb 2025 · 2 years ago
Holds Thiago Costa
Same subject: taste
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 18 Nov 2025 · 11 months ago
Holds Nat Eliason