korrents

Our readingWhat is a korrent?

Gamification needs three things at once — a tight core loop, a metagame to strive at, and a profile that accumulates the user's investment.

Drawn from what Albert Cheng said

What these subjects mean

design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.

motivation What makes effort feel worth it: the neuroscience of wanting to act, apathy, dopamine, and habit.

What Albert Cheng actually said

  1. Albert Cheng Head of growth at Chess.com
    Then you need a metag game, which for Duolingo is kind of like the path, but it's also the leaderboard, achievements, kind of long-term things that you're going to strive to such that you have like long-term, I guess, motivation uh to continue doing the thing. And then the profile is also critical because you build up a profile over time. It's a reflection of your investment inside the product experience. And so when you nail those three things, you can end up with a long-term learning journey that can be quite successful.

Added to korrents 7 Sept 2026 · How quotes work · Something wrong? Tell us

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