Our readingWhat is a korrent?
Gamification needs three things at once — a tight core loop, a metagame to strive at, and a profile that accumulates the user's investment.
Drawn from what Albert Cheng said
What these subjects mean
design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.
motivation What makes effort feel worth it: the neuroscience of wanting to act, apathy, dopamine, and habit.