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← Audience boredom is usually a content failure, not a decoration…
17 connected korrents · 19 moments from 1 Mar 1999 to 24 Sept 2026.
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In tension Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject Same subject
Read this korrent: Audience boredom is usually a content failure, not a decoration failure: if the numbers are boring you have the wrong numbers.
Audience boredom is usually a content failure, not a decoration failure: if the numbers are boring you have the wrong numbers.
Last stated 23 years ago
1 Sept 2003
ET
Edward Tufte — holds since 2003-09-01 — tap for who they are
In tension: Everyone's software is good enough these days, so to stand out a product has to feel great, and animation is one way to get there. — tap to centre the map on it
Everyone's software is good enough these days, so to stand out a product has to feel great, and animation is one way to get there.
Last stated a year ago
by 29 Apr 2025
EK
Emil Kowalski — holds since 2025-04-29 — tap for who they are
Same subject: Boredom is a missing skill rather than a property of the situation: there is infinity in every direction, including a blank wall. — tap to centre the map on it
Boredom is a missing skill rather than a property of the situation: there is infinity in every direction, including a blank wall.
Last stated a year ago
21 Sept 2025
JZ
Julie Zhuo — holds since 2025-09-21 — tap for who they are
Same subject: Pick something hard and boring: fun problems are the crowded ones now that anybody can prompt a thing into existence. — tap to centre the map on it
Pick something hard and boring: fun problems are the crowded ones now that anybody can prompt a thing into existence.
Last stated 2 months ago
10 Aug 2026
PS
Peter Steinberger — holds since 2026-08-10 — tap for who they are
Same subject: The value of an audience does not grow anything like linearly with its size, so a handful of people who genuinely love the work is enough. — tap to centre the map on it
The value of an audience does not grow anything like linearly with its size, so a handful of people who genuinely love the work is enough.
Last stated 3 years ago
1 Jul 2023
PG
Paul Graham — holds since 2023-07-01 — tap for who they are
Same subject: Boredom is when the mind starts assembling ideas on its own. — tap to centre the map on it
Boredom is when the mind starts assembling ideas on its own.
Last stated a month ago
8 Sept 2026
WE
Warren Ellis — holds since 2026-09-08 — tap for who they are
Same subject: Telling people that something is good or fun accomplishes nothing; the posters and campaigns that do it only vibrate the air. — tap to centre the map on it
Telling people that something is good or fun accomplishes nothing; the posters and campaigns that do it only vibrate the air.
Last stated 4 years ago
14 Mar 2023
AM
Adam Mastroianni — holds since 2023-03-14 — tap for who they are
Same subject: Work that matters requires tolerating discomfort and boredom rather than escaping into distraction. — tap to centre the map on it
Work that matters requires tolerating discomfort and boredom rather than escaping into distraction.
Last stated 5 years ago
by 18 Aug 2021
OB
Oliver Burkeman — holds since 2021-08-18 — tap for who they are
CN
Cal Newport — holds since 2009-02-04 — tap for who they are
Same subject: An audience disengages the moment it knows nothing can go wrong, which is why a speech read off the page is dead on arrival. — tap to centre the map on it
An audience disengages the moment it knows nothing can go wrong, which is why a speech read off the page is dead on arrival.
Last stated 10 months ago
15 Dec 2025
ML
Michael Lewis — holds since 2025-12-15 — tap for who they are
Same subject: A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face. — tap to centre the map on it
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 4 weeks ago
24 Sept 2026
MS
M.G. Siegler — holds since 2026-09-24 — tap for who they are
Same subject: A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart. — tap to centre the map on it
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated a month ago
9 Sept 2026
EB
Ed Bayes — holds since 2026-09-09 — tap for who they are
Same subject: A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do. — tap to centre the map on it
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated a year ago
12 May 2025
JZ
Julie Zhuo — holds since 2025-05-12 — tap for who they are
Same subject: A browser works better as a single window than as multiple separate windows. — tap to centre the map on it
A browser works better as a single window than as multiple separate windows.
Last stated a month ago
15 Sept 2026
CC
Chris Coyier — holds since 2026-09-15 — tap for who they are
Same subject: A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically. — tap to centre the map on it
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 28 years ago
1 Mar 1999
ED
Edsger W. Dijkstra — holds since 1999-03-01 — tap for who they are
Same subject: A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now. — tap to centre the map on it
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 3 months ago
29 Jul 2026
CD
Charlie Deets — holds since 2026-07-29 — tap for who they are
Same subject: A product's craft probably comes down to whether it works without pain and how it makes people feel. — tap to centre the map on it
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated a month ago
10 Sept 2026
RS
Robby Stein — holds since 2026-09-10 — tap for who they are
Same subject: A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow. — tap to centre the map on it
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 2 years ago
21 Feb 2025
TC
Thiago Costa — holds since 2025-02-21 — tap for who they are
Same subject: A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience. — tap to centre the map on it
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 11 months ago
18 Nov 2025
NE
Nat Eliason — holds since 2025-11-18 — tap for who they are
in tension same subject or similar wording a cloud: claims about one subject, named for it bar: when it was last stated, on a scale from 1999 to today (stretched back to the oldest claim here) — full is today a face: someone who holds the claim — tap it for who they are
At the centre
Audience boredom is usually a content failure, not a decoration failure: if the numbers are boring you have the wrong numbers.
Last stated 1 Sept 2003 · 23 years ago
Holds Edward Tufte
Read this korrent →
In tension with
Everyone's software is good enough these days, so to stand out a product has to feel great, and animation is one way to get there.
Last stated by 29 Apr 2025 · a year ago
Holds Emil Kowalski
Similar wording
Boredom is a missing skill rather than a property of the situation: there is infinity in every direction, including a blank wall.
Last stated 21 Sept 2025 · a year ago
Holds Julie Zhuo
Similar wording
Pick something hard and boring: fun problems are the crowded ones now that anybody can prompt a thing into existence.
Last stated 10 Aug 2026 · 2 months ago
Holds Peter Steinberger
Similar wording
The value of an audience does not grow anything like linearly with its size, so a handful of people who genuinely love the work is enough.
Last stated 1 Jul 2023 · 3 years ago
Holds Paul Graham
Similar wording
Boredom is when the mind starts assembling ideas on its own.
Last stated 8 Sept 2026 · a month ago
Holds Warren Ellis
Similar wording
Telling people that something is good or fun accomplishes nothing; the posters and campaigns that do it only vibrate the air.
Last stated 14 Mar 2023 · 4 years ago
Holds Adam Mastroianni
Similar wording
Work that matters requires tolerating discomfort and boredom rather than escaping into distraction.
Last stated by 18 Aug 2021 · 5 years ago
Holds Oliver Burkeman Cal Newport
Similar wording
An audience disengages the moment it knows nothing can go wrong, which is why a speech read off the page is dead on arrival.
Last stated 15 Dec 2025 · 10 months ago
Holds Michael Lewis
Same subject: design
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 24 Sept 2026 · 4 weeks ago
Holds M.G. Siegler
Same subject: design
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 9 Sept 2026 · a month ago
Holds Ed Bayes
Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
Holds Julie Zhuo
Same subject: simplicity
A browser works better as a single window than as multiple separate windows.
Last stated 15 Sept 2026 · a month ago
Holds Chris Coyier
Same subject: simplicity
A design has to be kept simple for reliability and intellectual control, but nobody yet knows how to reach simplicity systematically.
Last stated 1 Mar 1999 · 28 years ago
Holds Edsger W. Dijkstra
Same subject: simplicity
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 29 Jul 2026 · 3 months ago
Holds Charlie Deets
Same subject: taste
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated 10 Sept 2026 · a month ago
Holds Robby Stein
Same subject: taste
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 21 Feb 2025 · 2 years ago
Holds Thiago Costa
Same subject: taste
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 18 Nov 2025 · 11 months ago
Holds Nat Eliason