korrents

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Ant-farm design — building something to watch what the players will do — is the wrong way to design a multiplayer game.

Drawn from what Jeff Kaplan said

design
What this subject means

design How things should be made and judged: what makes a design good, who should do the designing, and what an interface is for.

What Jeff Kaplan actually said

  1. Jeff Kaplan American game designer and director
    Which is, you know, you’re the game designer who’s playing God, and players are the ants in your ant farm, and you want to see what they’re gonna do, which is not the correct way to be a good multiplayer designer.

Added to korrents 7 Sept 2026 · How quotes work · Something wrong? Tell us

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