17 connected korrents · 16 moments from 21 Feb 2025 to 24 Sept 2026.
At the centre
A key challenge as agent products become more accessible is bringing safety thinking along and keeping people in control, so that, for example, a connected Gmail does not send emails without approval.
Last stated 9 Sept 2026 · 4 weeks ago
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Ed Bayes
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Similar wording
AI safety restrictions on cybersecurity-adjacent requests make it harder for individual developers to build software as robust as large organizations' products.
Last stated 10 Jul 2026 · 3 months ago
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Steve Klabnik
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Similar wording
The ability to build AI agents that counter high-friction systems should be made open and accessible to everyone, not just those with technical privilege.
Last stated 17 Sept 2026 · 3 weeks ago
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Hilary Mason
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Similar wording
Giving AI agents the ability to take actions that affect other people is risky and should be approached with caution.
Last stated 3 Dec 2025 · 10 months ago
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Harper Reed
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Similar wording
The current pace of AI-driven work is not sustainable, and agents gaining autonomy should eventually make work calmer, not more frantic.
Last stated 25 Aug 2026 · a month ago
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David Heinemeier Hansson
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Similar wording
Making coding-agent interfaces more accessible expands the power of coding agents to more people, which developers got early and everyone else is now getting to know.
Last stated 9 Sept 2026 · 4 weeks ago
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Ed Bayes
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Similar wording
Once AI starts to feel powerful rather than mistake-prone, every AI company will become far more paranoid about safety than it is today.
Last stated 25 Nov 2025 · 10 months ago
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Ilya Sutskever
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Similar wording
Giving agents something they can touch, together with your spoken description of it, is a recurring theme in the AI design tooling being built now.
Last stated 11 Aug 2026 · 2 months ago
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Kyle Zantos
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Similar wording
The next constraint on AI adoption is not what the agents can do but how many of them a company can absorb.
Last stated 1 Jan 2026 · 9 months ago
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Jason Lemkin
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Same subject: design
A $1,299, 100-gram pair of slip-on glasses seems far more enticing than a $3,699, 700-gram headset strapped to the face.
Last stated 24 Sept 2026 · 2 weeks ago
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M.G. Siegler
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Same subject: design
A baby-step version of eval-driven design is to sketch out 10 to 20 hero flows and run the feature or interaction through them to see where it falls apart.
Last stated 9 Sept 2026 · 4 weeks ago
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Ed Bayes
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Same subject: design
A blank chat box is lazy: it violates the first rule of a good user experience, that it is obvious what you can do.
Last stated 12 May 2025 · a year ago
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Julie Zhuo
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Same subject: simplicity
A browser works better as a single window than as multiple separate windows.
Last stated 15 Sept 2026 · 3 weeks ago
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Chris Coyier
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Same subject: simplicity
A designer's edge now is pulling things back, making them simpler and more understandable, because everyone can kind of execute right now.
Last stated 29 Jul 2026 · 2 months ago
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Charlie Deets
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Same subject: simplicity
A feature only truly reaches billions of users when they do not have to think about a switch or a mode.
Last stated 16 Aug 2026 · 2 months ago
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Ian Silber
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Same subject: taste
A product's craft probably comes down to whether it works without pain and how it makes people feel.
Last stated 10 Sept 2026 · 4 weeks ago
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Robby Stein
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Same subject: taste
A shadow in an interface implies a light source, so an elevated element needs a highlight where the light falls, not just a drop shadow.
Last stated 21 Feb 2025 · 2 years ago
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Thiago Costa
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Same subject: taste
A twist works best when it is discoverable on rewatch rather than achieved by directly misleading the audience.
Last stated 18 Nov 2025 · 11 months ago
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Nat Eliason